Oris, спасибо за помощь, заменил твоим вариантом. С названием кита пока никак не решу... мистик тоже не очень как-то подходит к описанию..
Вылаживаю те спеллы, что осталось перевести (в них пока только названия перевел).
ЗЫ Так из-за автозамены иногда посреди английского текста встречается слово "Заклинатель".. Изначально было "spellcaster"..
Лучше вылаживай понемногу.. то что перевел.. Подключайся, в общем
@21201 = ~
Полоса везения Пайзана~
@21202 = ~Полоса везения Пайзана* (Чародейство/Очарование)
Уровень: 5
Дистанция: Прикосновение
Длительность: Особая
Время чтения: 5
Зона действия: 1 существо
Спасбросок: Нет
This extremely potent spell gives the target a run of good luck. The recipient gains 1d8 points of luck, receiving this amount as bonus to any of his actions. This includes saving throws, to hit chances, thieving skills, etc. In addition, twice the rolled amount is added to any roll the recipient makes on the wild surge chart.
At the end of each раунд, a d20 throw is made to determine if the spell expires. On a roll of 2 or higher, a new 1d8 bonus is rolled, and the spell continues for another раунд.
On a roll of 1, there is still a 25% chance for the spell to continue: If the result of a second d20 roll is 16 or higher, the spell does not only continue, but the next раунд is also a "Good Luck" раунд, in which the recipient gets not only 8 points of luck bonus, but also the almost supernatural ability to avoid death, level drain, and anything that limits his movement.
As long as it doesn't expire due to "Bad Luck" (1 on D20, then 15 or lower on D20), the spell continues infinitely.~
@21301 = ~
Фиаско Пайзана~
@21302 = ~Фиаско Пайзана* (Чародейство/Очарование)
Уровень: 6
Дистанция: Прикосновение
Длительность: Особая
Время чтения: 5
Зона действия: 1 существо
Спасбросок: Нет
Paithan's Fiasco is the reverse version of the level 5 spell Paithan's Lucky Streak. The target, usually an enemy, suffers a run of bad luck. The victim is affected by 1d8 points of bad luck, taking this amount as a penalty to all of his actions. This includes saving throws, to hit chances, thieving skills, etc. In addition, twice the rolled amount is subtracted from any roll the recipient makes on the wild surge chart.
At the end of each раунд, a d20 throw is made to determine if the spell expires. On a roll of 19 or lower, a new 1d8 penalty is rolled, and the spell continues for another раунд.
On a roll of 20, there is still a 25% chance for the spell to continue: If the result of a second d20 roll is 5 or lower, the spell does not only continue, but the next раунд is also a "Fiasco" раунд, in which the victim gets 8 points of bad luck penalty and suffers one of the following things: stumble and drop down to the gраунд for two раундов, drop weapon due to a sudden spasm, fail horrible at parrying and loose all attacks for this раунд, hurt himself for 1d20 hitpoints or getting blinded by splinters from his own weapon for three раундов.
As long as it doesn't expire due to "Good Luck" (20 on D20, then 6 or higher on D20), the spell continues infinitely.~
@21401 = ~
Дикий удар~
@21402 = ~Дикий удар* (Вызывание/Призывание)
Уровень: 6
Дистанция: 30 ярдов
Длительность: 1-15 раундов
Время чтения: 3
Зона действия: 1 существо
Спасбросок: Нейтрализация
This spell is used primarily against hostile spellcasters. It distorts all attempts at spellcasting, converting spell energy into wild surges. The victim of a wildstrike is allowed a saving throw, to which a -1 modifier is applied for every 10 levels of Заклинатель. If successful, the spell has no effect. If the saving throw is failed, the target is enclosed within a field of wild magic.
Each attempt to casts spells or uses a charge from a magical item, automatically creates a wild surge. When determining the effects of this surge, 5 is subtracted from the die roll for every five levels of the wild mage who cast the wildstrike, making the effects of the wild surge more likely to affect the victim.
The duration of the spell is 1 раунд plus two раундов for every five levels of Заклинатель, up to a maximum of 15 раундов at level 35.~
@21501 = ~
Случайный отправитель Хорнунга~
@21502 = ~Случайный отправитель Хорнунга* (Ограждение)
Уровень: 7
Дистанция: 30 ярдов
Длительность: Мгновенно
Время чтения: 2
Зона действия: 1 существо
Спасбросок: Нейтрализация
With the utterance of a few words, this spell can hurl someone to a random plane and leave him there. The target is allowed a saving throw against spells. If successful, the spell fails. If unsuccessful, the victim and all items carried by him are sent to a random plane.
Заклинатель has no control over the destination of the target. The conditions at the destination may kill the target (for example, arriving in the elemental plane of fire), merely make his life difficult, or promise a new life in paradise (literally).
Anyway, when the spell is successful, Заклинатель gets rid of the target, and it's very unlikely that they'll meet again in this lifetime.~
@21601 = ~
Призвать корову~
@21602 = ~Призвать корову* (Призывание)
Уровень: 7
Дистанция: Поле зрения заклинателя
Длительность: Мгновенно
Время чтения: 3
Зона действия: 1 существо
Спасбросок: Особый
Upon casting this spell, a cow is summoned in the air 50-200 ярдов above the targeted creature. The exact height is dependent on Заклинатель's level, and determines the damage done to the target.
Once summoned, the animal will fall down upon the target. The impact as well as the crash to the gраунд cause crushing damage equal to 3d10 + 1d10 for every three levels of Заклинатель, up to a maximum total of two times 10d10 at Level 21. There is no saving throw against the physical impact, though a very lucky or agile individual may drop to the gраунд without taking additional damage.
If the targeted creature survives the impact, there's a chance of 10% +10% for every three experience levels of Заклинатель, that the victim drops random equipment while falling. The maximum chance is 80% at Level 21; there is no saving throw.
Finally, the whole situation is so confusing and frightening, that the target must save against spells or flee in panic for three раундов. The saving throw starts with a modifier of +2, which is decreased by 1 for every three levels of Заклинатель, until it reaches -5 at 21th level.
Warning:
Basically, this spell is just a purposeful release of a specific wild surge. As such, there is a chance for unwanted side effects.
It is also strongly advised against using this spell in the presence of rangers or druids.~
@21701 = ~
Дикое Возмещение Майнока~
@21702 = ~Дикое Возмещение Майнока* (Проявление)
Уровень: 8
Дистанция: 0
Длительность: Мгновенно
Время чтения: 10
Зона действия: Заклинатель
Спасбросок: Нет
When casting this spell, the wild mage willingly releases raw magical energy in form of a wild surge. If he manages to control the wild surge, he can use the energy to bring back into memory 1d4 spells that have been previously cast. If no spells have been cast yet, then nothing happens, and the spell is wasted.
For determining the result of the wild surge, the wild mage gains a +40 bonus on the wild surge table; making it very likely that the spell has at least some kind of favorable result. Mynoc's Wild Recuperation can only restore spells of 7th-level or less.~
@21801 = ~
Око бехолдера~
@21802 = ~Око бехолдера* (Проявление)
Уровень: 8
Дистанция: Поле зрения закоинателя
Длительность: 1 раунд/5 уровней
Время чтения: 5
Зона действия: Особая
Спасбросок: Особый
When this spell is cast, one of the wild mage's eyeballs pops out, and is transformed into a Beholder's eye stalk.
Once per раунд, the wild mage may use this eyestalk to gaze at a target, causing one of 10 possible effects to shoot forth from the eye. The exact result (including saving throws, range, duration, etc.) are determined at random from among the 10 functions of a beholder's eye stalks: Очарование Person, Fear, Disintegrate, Slow, Petrification, Cause Serious Wounds, Hold Person, Lightning Bolt, Paralyze or Death Ray.
Usually, Заклинатель's eye returns to its original shape and place after the spell has expired.~
@21901 = ~
Щит энтропии~
@21902 = ~Щит энтропии* (Ограждение)
Уровень: 9
Дистанция: 0
Длительность: 2 ходs
Время чтения: 9
Зона действия: Заклинатель
Спасбросок: Нет
This spell surrounds Заклинатель in a protective field of raw magical energy. This field will absorb the energy of any wild surge and all but the most powerful spells.
For the spell's duration, Заклинатель is immune to all spells of 7th level or lower, this includes spells like Ruby Ray Of Reversal that are specifically designed to cancel spell protections. Only pierce shield and spellstrike are capable of bringing down an entropy shield.
In addition, Заклинатель gains a +100 bonus to rolls on the wild surge table, forcing all his spell to be cast normally; this also applies to Nahal's Reckless Dweomer - as long as the entropy shield is active, Заклинатель always succeeds in creating the desired spell effect.~
@22001 = ~
Дикая сфера~
@22002 = ~Дикая сфера* (Вызывание/Призывание)
Уровень: 9
Дистанция: Поле зрения заклинателя
Длительность: 6 ходs
Время чтения: 1 раунд
Зона действия: 30-футовый радиус
Спасбросок: Особый
This powerful spell creates a temporary rift in the Weave. The area of effect is a sphere with 30 foot radius; within chaos reigns.
Any spell cast within the Wild Sphere automatically causes a wild surge. Effects from magical items that expend charges also cause wild surges when used in the area. Other magical items function normally. Even after a victim left the area of effect, it takes one раунд for his spell casting capabilities return to normal.
In addition, everyone within the area of effect must make a save vs. spells at -5 every раунд, or cause a weave disturbance that fires multiple wild surges at random targets for one раунд, comparable to the 4th level spell Glyph of Wild Magic.
Vicims that also fail the save vs. spells without modifier, are subject to one of the following random effects: randomly teleported, polymorphed into a squirrel, confused, paralyzed, healed by 1d8 hit points, take 1d8 hit points of damage, rendered unconscious or hasted.~
@22101 = ~
Удивительная реинкарнация Раэлто~
@22102 = ~Удивительная реинкарнация Раэлто* (Изменение)
Уровень: 10
Дистанция: Поле зрения заклинателя
Длительность: Мгновенно
Время чтения: 10
Зона действия: 1 существо
Спасбросок: Нет
This sinister spell is the legacy of the wild mage that called himself Rhialto the Marvelous.
Casting this spell causes fluctuations in the laws of probability, and weakens the fabric of time. These effects last only for a moment, but this is long enough to create an alternate reality.
The purpose of this spell is to bring a dead back to life by changing an event in the past and letting another creature (one that still lives in the present) die instead. There is no divine intervention involved: the reincarnated creature isn't raised from the dead, on successful casting of this spell, the fatal event never happened and the spell's beneficiary never has died.
Once the victim is chosen, the strands of time are rewoven, so that the victim died at the same moment and in the same way as the spell's beneficiary. The beneficiary reappears at the same place where the victim stood.~
@22201 = ~
Энтропический взрыв~
@22202 = ~Энтропический взрыв (Воплощение)
Уровень: 8
Дистанция: 0
Длительность: Особая
Время чтения: 1
Зона действия: 30-футовый радиус
Спасбросок: Нет
Invoking the Entropy Burst spell creates magic of tremendous power. Заклинатель acts as a bridge between the material plane and the primal forces of chaos, causing a burst of chaos-stuff centered on Заклинатель and reaching up to a 30-футовый радиус.
The effect of this spell is completely harmless for chaotic существ, everyone else is pushed away from Заклинатель for several seconds; существ of neutral alignment take 1d8 points of magical damage, while lawful существ take 1d20 points of damage. In addition, one of the following effects applies to a lawful target, according to its Уровень:
Hit Dice or levels -- Effects of Entropy Burst
Less than 4 -- Death
4 to 7 -- Stunned for 1 ход
8 to 11 -- Slowed for 1 ход with 75% chance of spell failure
12 and up -- Deafened for 1 ход with 50% chance of spell failure
There is no saving throw vs. this spell and the effects are Мгновенно and last for the duration of the spell or until dispelled.~
@23001 = ~
Неотразимое воззвание Майнока~
@23002 = ~Неотразимое воззвание Майнока* (Воплощение/Проявление)
Уровень: 1
Дистанция: Поле зрения заклинателя
Длительность: Мгновенно
Время чтения: 1
Зона действия: 1 существо
Спасбросок: Нет
Other than its name suggests, this spell has nothing to do with making Заклинатель more attractive. When Mynoc's Irresistible Appeal is cast, a rope consisting of raw magical energy appears; this rope loops itself aраунд the targeted creature and then shortens, drawing the target toward Заклинатель.
There is no saving throw against this spell and it bypasses all magic resistances the targeted creature might have. While this spell is mainly used to get friends out of trouble (or learn to know new ones), some wild mages are known to be crazy enough to cast this spell on enemies to force them into melee-combat.~
@23101 = ~
Дикая броня Миса~
@23102 = ~Дикая броня Миса* (Иллюзия/Фантом)
Уровень: 6
Дистанция: 0
Длительность: 5 раундов/уровень
Время чтения: 4
Зона действия: Заклинатель
Спасбросок: Нет
This spell was created by the gnomish wild mage Meece Upknot as a means of combat protection. Meece couldn't decide whether stoutness or hiding is the best way to survive a fight, so he made a spell that combines both.
Заклинатель of the Wildarmor spell is protected by intense fluctuations in the magical weave aраунд him. This distortion bends the laws of probability to a point where it serves as protection against all forms of damage. For the duration of the spell there is a high probability that any direct attack done to Заклинатель has as smaller effect than it should have; thus all damage intended for Заклинатель is reduced by 20%. However, there is also a 50% chance that the attack distorts the magic field surраундing Заклинатель, causing a wild surge.
After the damage done by an attack was reduced, the spell renders Заклинатель invisible to avert further damage. This invisibility lasts for 5 раундов, until dispelled, or until Заклинатель attacks any creature.
The spell's duration is 5 раундов for every level of Заклинатель, up to 2 hours at 20th level.~