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AERIE Team :: Просмотр темы - Конкретное условие установки персонажа
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Конкретное условие установки персонажа
http://forums.aerie.ru/viewtopic.php?f=37&t=1867
Страница 1 из 1

Автор:  Badgert [ 23 июл 2006, 12:02 ]
Заголовок сообщения:  Конкретное условие установки персонажа

Возникла такая проблемка. Мне нужно написать скрипт появления персонажа Тиакса (tiax.cre) в Асилуме ПОСЛЕ битвы с Айреникусом. Обычный вариант скрипта выглядит так
IF
Global("S#MakeTiax","AR1515",0)
THEN
RESPONSE #100
CreateCreature("tiax",[387.589],5)
SetGlobal("S#MakeTiax","AR1515",1)
END
Однако, в этом случае, он будет появляться там всегда (попросту говоря - там будет два Тиакса). А мне нужно, что бы он возродился в своей камере именно ПОСЛЕ битвы и бегства Айреникуса.
Во время битвы Тиакс погибает, так может быть использовать что-то типа
Dead("TIAX") и !Dead("TIAX") ?
Вот только как это все грамотно и корректно написать?
Может кто-нибудь знает?

Автор:  Accolon [ 24 июл 2006, 22:07 ]
Заголовок сообщения: 

Badgert: Что нить получилось? Все молчат.. Тогда попробую. Появление Тиакса можно привязать к бегству Иреникуса. Открываем диалог Иреникуса "ppIreni2" в Ассулуме.

[SOUND IRENIC56] Damn you all, why do I fight over this place when my plans may be laid anywhere! I must start anew!
-- Global("AsylumPlot","GLOBAL",55)
[SOUND IRENIC57] Have your victory here then, but know that you are dying on the inside even now! Many will join you before I am done! My home will feel my wrath!
[SOUND IRENIC58] Here! Fight amongst the mindless assassins I would sacrifice! I shall find others to serve my needs! This place is yours! I hope it is your tomb!
AddXPObject(Player1,68500)
AddXPObject(Player2,68500)
AddXPObject(Player3,68500)
AddXPObject(Player4,68500)
AddXPObject(Player5,68500)
AddXPObject(Player6,68500)
Unlock("Door01")
Unlock("Door02")
Unlock("Door05")
Unlock("Door06")
Unlock("Door07")
Unlock("Door08")
Unlock("Door10")
OpenDoor("Door01")
OpenDoor("Door02")
OpenDoor("Door05")
OpenDoor("Door06")
OpenDoor("Door07")
OpenDoor("Door08")
OpenDoor("Door10")
SetGlobal("OpenJonBedroom","GLOBAL",1)
SetGlobal("YoshimoTeleport","GLOBAL",1)
ApplySpell(Myself,DRYAD_TELEPORT)

Т.е., для своевременного появления ожившего (или не умиравшего :)) Тиакса можно использовать переменную "OpenJonBedroom".

Автор:  Badgert [ 25 июл 2006, 08:59 ]
Заголовок сообщения: 


Автор:  Accolon [ 25 июл 2006, 14:31 ]
Заголовок сообщения: 


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