Badgert: Что нить получилось? Все молчат.. Тогда попробую. Появление Тиакса можно привязать к бегству Иреникуса. Открываем диалог Иреникуса "ppIreni2" в Ассулуме.
[SOUND IRENIC56] Damn you all, why do I fight over this place when my plans may be laid anywhere! I must start anew!
-- Global("AsylumPlot","GLOBAL",55)
[SOUND IRENIC57] Have your victory here then, but know that you are dying on the inside even now! Many will join you before I am done! My home will feel my wrath!
[SOUND IRENIC58] Here! Fight amongst the mindless assassins I would sacrifice! I shall find others to serve my needs! This place is yours! I hope it is your tomb!
AddXPObject(Player1,68500)
AddXPObject(Player2,68500)
AddXPObject(Player3,68500)
AddXPObject(Player4,68500)
AddXPObject(Player5,68500)
AddXPObject(Player6,68500)
Unlock("Door01")
Unlock("Door02")
Unlock("Door05")
Unlock("Door06")
Unlock("Door07")
Unlock("Door08")
Unlock("Door10")
OpenDoor("Door01")
OpenDoor("Door02")
OpenDoor("Door05")
OpenDoor("Door06")
OpenDoor("Door07")
OpenDoor("Door08")
OpenDoor("Door10")
SetGlobal("OpenJonBedroom","GLOBAL",1)
SetGlobal("YoshimoTeleport","GLOBAL",1)
ApplySpell(Myself,DRYAD_TELEPORT)
Т.е., для своевременного появления ожившего (или не умиравшего
) Тиакса можно использовать переменную "OpenJonBedroom".