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Все об играх серии Baldur's Gate
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 Заголовок сообщения: BGT: переход в Аскатлу
СообщениеДобавлено: 09 авг 2012, 01:53 
Не в сети

Зарегистрирован: 27 мар 2009, 01:13
Сообщения: 1
Здравствуйте! У меня вылетает Балдур Трилоджи, когда пытаюсь согласиться на задание Герцога и отправиться в Аскатлу. Пишет - abnormal program termination

Вот вейду лог:
СПОЙЛЕР! (выделите мышкой, чтобы прочесть)
Код:
// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #7 #0 // ?????? -> : ???
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #7 #3 // ?????? -> : ???
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #7 #100 // ?????? -> : ???
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #7 #101 // ?????? -> : ???
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #7 #102 // ?????? -> : ???
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #7 #103 // ?????? -> : ???
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #7 #104 // ?????? -> : ???
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #7 #106 // ?????? -> : ???
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #7 #107 // ?????? -> : ???
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #7 #108 // ?????? -> : ???
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #7 #109 // ?????? -> : ???
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #7 #110 // ?????? -> : ???
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #7 #111 // ?????? -> : ???
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #7 #112 // ?????? -> : ???
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #7 #113 // ?????? -> : ???
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #7 #114 // ?????? -> : ???
~SETUP-BGT.TP2~ #8 #0 // ?????? -> : ???
~TXTMUSIC/TXTMUSIC.TP2~ #0 #0 // ?????? -> : ???
~SETUP-GUI.TP2~ #0 #1 // ?????? -> : ???
~SETUP-BGTMUSIC.TP2~ #0 #2 // ?????? -> : ???
~BG1UB/SETUP-BG1UB.TP2~ #5 #0 // ?????? -> : ???
~BG1UB/SETUP-BG1UB.TP2~ #5 #1 // ?????? -> : ???
~BG1UB/SETUP-BG1UB.TP2~ #5 #2 // ?????? -> : ???
~BG1UB/SETUP-BG1UB.TP2~ #5 #3 // ?????? -> : ???
~BG1UB/SETUP-BG1UB.TP2~ #5 #4 // ?????? -> : ???
~BG1UB/SETUP-BG1UB.TP2~ #5 #5 // ?????? -> : ???
~BG1UB/SETUP-BG1UB.TP2~ #5 #6 // ?????? -> : ???
~BG1UB/SETUP-BG1UB.TP2~ #5 #7 // ?????? -> : ???
~BG1UB/SETUP-BG1UB.TP2~ #5 #8 // ?????? -> : ???
~BG1UB/SETUP-BG1UB.TP2~ #5 #9 // ?????? -> : ???
~BG1UB/SETUP-BG1UB.TP2~ #5 #10 // ?????? -> : ???
~BG1UB/SETUP-BG1UB.TP2~ #5 #11 // ?????? -> : ???
~BG1UB/SETUP-BG1UB.TP2~ #5 #12 // ?????? -> : ???
~BG1UB/SETUP-BG1UB.TP2~ #5 #13 // ?????? -> : ???
~BG1UB/SETUP-BG1UB.TP2~ #5 #14 // ?????? -> : ???
~BG1UB/SETUP-BG1UB.TP2~ #5 #15 // ?????? -> : ???
~BG1UB/SETUP-BG1UB.TP2~ #5 #16 // ?????? -> : ???
~BG1UB/SETUP-BG1UB.TP2~ #5 #17 // ?????? -> : ???
~BG1UB/SETUP-BG1UB.TP2~ #5 #18 // ?????? -> : ???
~BG1UB/SETUP-BG1UB.TP2~ #5 #19 // ?????? -> : ???
~BG1UB/SETUP-BG1UB.TP2~ #5 #20 // ?????? -> : ???
~BG1UB/SETUP-BG1UB.TP2~ #5 #21 // ?????? -> : ???
~BG1UB/SETUP-BG1UB.TP2~ #5 #22 // ?????? -> : ???
~BG1UB/SETUP-BG1UB.TP2~ #5 #23 // ?????? -> : ???
~BG1UB/SETUP-BG1UB.TP2~ #5 #24 // ?????? -> : ???
~BG1UB/SETUP-BG1UB.TP2~ #5 #25 // ?????? -> : ???
~BG1UB/SETUP-BG1UB.TP2~ #5 #27 // ?????? -> : ???
~SETUP-BGTTWEAK.TP2~ #0 #100 // ?????? -> : ???
~SETUP-BGTTWEAK.TP2~ #0 #400 // ?????? -> : ???
~SETUP-BGTTWEAK.TP2~ #0 #1000 // ?????? -> : ???
~SETUP-BGTTWEAK.TP2~ #0 #1800 // ?????? -> : ???
~SETUP-BGTTWEAK.TP2~ #0 #1801 // ?????? -> : ???
~SETUP-BGTTWEAK.TP2~ #0 #1802 // ?????? -> : ???
~SETUP-BGTTWEAK.TP2~ #0 #1803 // ?????? -> : ???
~SETUP-BGTTWEAK.TP2~ #0 #1804 // ?????? -> : ???
~SETUP-BGTTWEAK.TP2~ #0 #1805 // ?????? -> : ???
~SETUP-BGTTWEAK.TP2~ #0 #1806 // ?????? -> : ???
~SETUP-BGTTWEAK.TP2~ #0 #1807 // ?????? -> : ???
~SETUP-BGTTWEAK.TP2~ #0 #1808 // ?????? -> : ???
~SETUP-BGTTWEAK.TP2~ #0 #2002 // ?????? -> : ???
~SETUP-BGTTWEAK.TP2~ #0 #2100 // ?????? -> : ???
~SETUP-BGTTWEAK.TP2~ #0 #2300 // ?????? -> : ???
~SETUP-BGTTWEAK.TP2~ #0 #2500 // ?????? -> : ???
~SETUP-BGTTWEAK.TP2~ #0 #2600 // ?????? -> : ???
~SETUP-BGTTWEAK.TP2~ #0 #2700 // ?????? -> : ???
~SETUP-UB.TP2~ #0 #0 // ?????? -> : ???
~SETUP-UB.TP2~ #0 #1 // ?????? -> : ???
~SETUP-UB.TP2~ #0 #2 // ?????? -> : ???
~SETUP-UB.TP2~ #0 #4 // ?????? -> : ???
~SETUP-UB.TP2~ #0 #5 // ?????? -> : ???
~SETUP-UB.TP2~ #0 #6 // ?????? -> : ???
~SETUP-UB.TP2~ #0 #7 // ?????? -> : ???
~SETUP-UB.TP2~ #0 #8 // ?????? -> : ???
~SETUP-UB.TP2~ #0 #9 // ?????? -> : ???
~SETUP-UB.TP2~ #0 #10 // ?????? -> : ???
~SETUP-UB.TP2~ #0 #12 // ?????? -> : ???
~SETUP-UB.TP2~ #0 #16 // ?????? -> : ???
~SETUP-UB.TP2~ #0 #18 // ?????? -> : ???
~SETUP-UB.TP2~ #0 #21 // ?????? -> : ???
~SETUP-UB.TP2~ #0 #24 // ?????? -> : ???
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #130 // ?????? -> : ???
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1010 // ?????? -> : ???
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1020 // ?????? -> : ???
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1040 // ?????? -> : ???
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1130 // ?????? -> : ???
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1161 // ?????? -> : ???
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1170 // ?????? -> : ???
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1180 // ?????? -> : ???
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1220 // ?????? -> : ???
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4031 // ?????? -> : ???
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4041 // ?????? -> : ???
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4061 // ?????? -> : ???
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4071 // ?????? -> : ???
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4110 // ?????? -> : ???
~1PP.TP2~ #0 #2 // ?????? -> : ???
~1PP.TP2~ #0 #3 // ?????? -> : ???
~1PP.TP2~ #0 #4 // ?????? -> : ???
~SETUP-BP-BGT-WORLDMAP.TP2~ #4 #0 // ђ биЁаҐ­­ п Є ав  ¬Ёа  ¤«п Baldur's Gate, ўЄ«оз п 梥в­лҐ ЁЄ®­ЄЁ Є ав ¤«п ЇҐаў®© з бвЁ Ѓ «¤га  -> “бв ­®ўЄ  Є авл ¬Ёа  ¤«п ЁбЇ®«м§®ў ­Ёп б ЊҐЈ -Њ®¤ЁдЁЄ жЁҐ©...
~SETUP-BP-BGT-WORLDMAP.TP2~ #4 #3 // Travel Times and Area Visibility -> Revised Area Visibility and Travel Times for BG1 & SoA/TOB+BP Family Mods
~SETUP-BP-BGT-WORLDMAP.TP2~ #4 #4 // ђ §¬Ґа Є авл ¬Ёа : ўлЎҐаЁвҐ ¦Ґ« Ґ¬л© а §¬Ґа -> Ѓ®«ми п Є ав  ¬Ёа  4900x3500
~SETUP-BP-BGT-WORLDMAP.TP2~ #4 #6 // Љ ав  ¬Ёа  ¤«п ’а®­  Ѓ  «  -> €бЇ®«м§®ў вм ­®ўго Є авг ¬Ёа  в Є ¦Ґ Ё ¤«п ’а®­  Ѓ  « 
~SETUP-SCS.TP2~ #6 #10 // Initialise (required by almost all other mod components): v20
~SETUP-SCS.TP2~ #6 #1001 // Make Protection from Normal Missiles block magical missiles -> Only +1 and better missiles penetrate Protection from Normal Missiles, and +1 missiles are replaced by nonmagical Masterwork versions: v20
~SETUP-SCS.TP2~ #6 #1010 // More consistent Breach spell (doesn't penetrate Spell Turning): v20
~SETUP-SCS.TP2~ #6 #1020 // Antimagic attacks penetrate improved invisibility -> Only Spell Thrust, Secret Word and Ruby Ray get areas of effect (default option): v20
~SETUP-SCS.TP2~ #6 #1030 // Iron Skins behaves like Stoneskin (can be brought down by Breach): v20
~SETUP-SCS.TP2~ #6 #1040 // Reduce the power of Inquisitors' Dispel Magic -> Inquisitors dispel at 1.5 x their level (not twice their level): v20
~SETUP-SCS.TP2~ #6 #1055 // Slightly weaken insect plague spells, and let fire shields block them: v20
~SETUP-SCS.TP2~ #6 #1070 // Make spell sequencers, spell triggers, and contingencies learnable by all mages: v20
~SETUP-SCS.TP2~ #6 #2000 // Make elemental arrows more like their BG2 counterparts: v20
~SETUP-SCS.TP2~ #6 #2010 // Replace many magic weapons with fine ones -> Fine weapons are affected by the iron crisis: v20
~SETUP-SCS.TP2~ #6 #2020 // Re-introduce potions of extra-healing: v20
~SETUP-SCS.TP2~ #6 #3001 // Standardise spells: BG1 vs BG2 -> Introduce BG2 spell scrolls into BG1: v20
~SETUP-SCS.TP2~ #6 #3010 // Faster Bears: v20
~SETUP-SCS.TP2~ #6 #3050 // Better NPC management: v20
~SETUP-SCS.TP2~ #6 #3060 // Allow Yeslick to use axes: v20
~SETUP-SCS.TP2~ #6 #3070 // Move NPCs to more convenient locations: v20
~SETUP-SCS.TP2~ #6 #3090 // Prevent party members from dying irreversibly: v20
~SETUP-SCS.TP2~ #6 #3101 // Decrease the rate at which reputation improves -> Reputation increases at about 1/2 the normal rate: v20
~SETUP-SCS.TP2~ #6 #3110 // More realistic wolves and wild dogsS: v20
~SETUP-SCS.TP2~ #6 #4000 // Skip Candlekeep: v20
~SETUP-SCS.TP2~ #6 #4020 // Stackable ankheg shells, winterwolf pelts and wyvern heads: v20
~SETUP-SCS.TP2~ #6 #5000 // Smarter general AI: v20
~SETUP-SCS.TP2~ #6 #5010 // Better calls for help: v20
~SETUP-SCS.TP2~ #6 #5015 // More sensible choices of weapon proficiencies and kits for fighters (also fixes some errors in fighter stats): v20
~SETUP-SCS.TP2~ #6 #5022 // Potions for NPCs -> Half the potions dropped by slain enemies break and are lost: v20
~SETUP-SCS.TP2~ #6 #5033 // Smarter mages -> Mages use spells from BG1 and BG2; mages pre-buff: v20
~SETUP-SCS.TP2~ #6 #5043 // Smarter priests -> Priests use spells from BG1 and BG2; priests pre-buff: v20
~SETUP-SCS.TP2~ #6 #5050 // Smarter deployment: v20
~SETUP-SCS.TP2~ #6 #5070 // Smarter sirines and dryads: v20
~SETUP-SCS.TP2~ #6 #5080 // Slightly harder carrion crawlers: v20
~SETUP-SCS.TP2~ #6 #5090 // Smarter basilisks: v20
~SETUP-SCS.TP2~ #6 #6000 // Improved doppelgangers: v20
~SETUP-SCS.TP2~ #6 #6010 // Tougher Black Talons and Iron Throne guards: v20
~SETUP-SCS.TP2~ #6 #6020 // Improved deployment for parties of assassins: v20
~SETUP-SCS.TP2~ #6 #6030 // Dark Side-based kobold upgrade: v20
~SETUP-SCS.TP2~ #6 #6040 // Relocated bounty hunters: v20
~SETUP-SCS.TP2~ #6 #6050 // Improved Ulcaster: v20
~SETUP-SCS.TP2~ #6 #6060 // Improved Balduran's Isle: v20
~SETUP-SCS.TP2~ #6 #6070 // Improved Durlag's Tower: v20
~SETUP-SCS.TP2~ #6 #6080 // Improved Demon Cultists: v20
~SETUP-SCS.TP2~ #6 #6090 // Improved Cloakwood Druids: v20
~SETUP-SCS.TP2~ #6 #6100 // Improved Bassilus: v20
~SETUP-SCS.TP2~ #6 #6110 // Improved Drasus party: v20
~SETUP-SCS.TP2~ #6 #6120 // Improved Red Wizards: v20
~SETUP-SCS.TP2~ #6 #6130 // Improved Undercity party: v20
~SETUP-SCS.TP2~ #6 #6140 // Improved minor encounters: v20
~SETUP-SCS.TP2~ #6 #6150 // Tougher chapter-two end battle: v20
~SETUP-SCS.TP2~ #6 #6160 // Tougher chapter-three end battle: v20
~SETUP-SCS.TP2~ #6 #6170 // Tougher chapter-four end battle: v20
~SETUP-SCS.TP2~ #6 #6180 // Tougher chapter-five end battle: v20
~SETUP-SCS.TP2~ #6 #6190 // Tougher chapter-six end battle: v20
~SETUP-SCS.TP2~ #6 #6200 // Improved final battle: v20
~SCSII/SETUP-SCSII.TP2~ #6 #1000 // Initialise mod (all other components require this): v20
~SCSII/SETUP-SCSII.TP2~ #6 #2000 // Allow Spellstrike to take down a Protection from Magic scroll: v20
~SCSII/SETUP-SCSII.TP2~ #6 #2041 // Modify the Harm spell so it does damage rather than reducing target to 1 hp -> Enemy and player Harm spells both do 150 hp of damage: v20
~SCSII/SETUP-SCSII.TP2~ #6 #2050 // Make individual versions of Spell Immunity available, so that players can use them in Contingencies etc.: v20
~SCSII/SETUP-SCSII.TP2~ #6 #2060 // Revert Greater Restoration back to only affecting one creature: v20
~SCSII/SETUP-SCSII.TP2~ #6 #2070 // Blade Barrier and Globe of Blades only affect hostile creatures: v20
~SCSII/SETUP-SCSII.TP2~ #6 #2080 // Cap damage done by Skull Trap at 12d6: v20
~SCSII/SETUP-SCSII.TP2~ #6 #2090 // Make Power-Word: Blind single-target: v20
~SCSII/SETUP-SCSII.TP2~ #6 #2100 // Make Minute Meteors into +2 weapons: v20
~SCSII/SETUP-SCSII.TP2~ #6 #2140 // Slightly increase the power of Mantle, Improved Mantle, and Absolute Immunity: v20
~SCSII/SETUP-SCSII.TP2~ #6 #2160 // Add an extra copy of some hard-to-find spell scrolls: v20
~SCSII/SETUP-SCSII.TP2~ #6 #2170 // True Sight/True Seeing spells protect from magical blindness: v20
~SCSII/SETUP-SCSII.TP2~ #6 #2180 // Prevent Simulacra and Projected Images from using magical items: v20
~SCSII/SETUP-SCSII.TP2~ #6 #3020 // Move Vhailor's Helm into Throne of Bhaal: v20
~SCSII/SETUP-SCSII.TP2~ #6 #3030 // Move the Cloak of Mirroring: v20
~SCSII/SETUP-SCSII.TP2~ #6 #3080 // Change Carsomyr so that its Dispel on contact power grants a saving throw: v20
~SCSII/SETUP-SCSII.TP2~ #6 #3510 // Remove unrealistically helpful items from certain areas: v20
~SCSII/SETUP-SCSII.TP2~ #6 #3540 // Grant large, flying, non-solid or similar creatures protection from Web and Entangle: v20
~SCSII/SETUP-SCSII.TP2~ #6 #3980 // Allow the Cowled Wizards to detect spellcasting in most indoor, above-ground areas in Athkatla: v20
~SCSII/SETUP-SCSII.TP2~ #6 #4010 // Make Freedom scrolls available earlier: v20
~SCSII/SETUP-SCSII.TP2~ #6 #4030 // Retrieve Dropped Items from Hell: v20
~SCSII/SETUP-SCSII.TP2~ #6 #4080 // Delay the arrival of the "bonus merchants" in the Adventurers' Mart and the Copper Coronet: v20
~SCSII/SETUP-SCSII.TP2~ #6 #4100 // Treat mages' and priests' High-Level Abilities as innate abilities rather than memorisable spells (each may be taken only once): v20
~SCSII/SETUP-SCSII.TP2~ #6 #6000 // Smarter general AI: v20
~SCSII/SETUP-SCSII.TP2~ #6 #6010 // Better calls for help: v20
~SCSII/SETUP-SCSII.TP2~ #6 #6022 // Potions for NPCs -> Half the potions dropped by slain enemies break and are lost: v20
~SCSII/SETUP-SCSII.TP2~ #6 #6030 // Improved Spiders: v20
~SCSII/SETUP-SCSII.TP2~ #6 #6035 // Improved golems: v20
~SCSII/SETUP-SCSII.TP2~ #6 #6040 // Give fiends more staying power by increasing their hit points (this component has no effect unless Improved Fiends is installed): v20
~SCSII/SETUP-SCSII.TP2~ #6 #6050 // Improved fiends -> Fiends have fast, uninterruptable innate magic: v20
~SCSII/SETUP-SCSII.TP2~ #6 #6060 // Smarter genies -> Genies have fast, uninterruptable innate magic: v20
~SCSII/SETUP-SCSII.TP2~ #6 #6070 // Give Celestials slightly more staying power: v20
~SCSII/SETUP-SCSII.TP2~ #6 #6080 // Smarter celestials -> Celestials have fast, uninterruptable innate magic: v20
~SCSII/SETUP-SCSII.TP2~ #6 #6090 // Give dragons more staying power by increasing their hit points: v20
~SCSII/SETUP-SCSII.TP2~ #6 #6095 // Standardise dragon immunities: dragons in Shadows of Amn get the same immunities to vorpal attacks (etc) as their Throne of Bhaal cousins: v20
~SCSII/SETUP-SCSII.TP2~ #6 #6100 // Smarter dragons -> Dragons have fast, uninterruptable innate magic: v20
~SCSII/SETUP-SCSII.TP2~ #6 #6108 // Enemy mages (and Elder Orbs) use Simulacrum and Project Image spells (this component will have no effect unless you install Smarter Mages or Smarter Beholders): v20
~SCSII/SETUP-SCSII.TP2~ #6 #6110 // Smarter beholders -> Give beholder rays some chance to "burn through" spell protections: v20
~SCSII/SETUP-SCSII.TP2~ #6 #6121 // Smarter mind flayers -> Illithids have only original-game resistances; Illithids can see through invisibility: v20
~SCSII/SETUP-SCSII.TP2~ #6 #6130 // Improved Vampires: v20
~SCSII/SETUP-SCSII.TP2~ #6 #6135 // Smarter githyanki: v20
~SCSII/SETUP-SCSII.TP2~ #6 #6137 // Add high-level abilities (HLAs) to ToB mages -> All ToB mages who can cast 9th-level spells get HLAs: v20
~SCSII/SETUP-SCSII.TP2~ #6 #6138 // Add high-level abilities (HLAs) to SoA mages -> Only selected SoA mages get HLAs: v20
~SCSII/SETUP-SCSII.TP2~ #6 #6150 // Smarter Mages -> Mages cast some short-duration spells instantly at start of combat, to simulate pre-battle casting: v20
~SCSII/SETUP-SCSII.TP2~ #6 #6161 // Add high-level abilities (HLAs) to ToB priests -> All ToB priests who can cast 7th-level spells get HLAs: v20
~SCSII/SETUP-SCSII.TP2~ #6 #6170 // Add high-level abilities (HLAs) to SoA priests -> Only selected SoA priests get HLAs: v20
~SCSII/SETUP-SCSII.TP2~ #6 #6180 // Smarter Priests -> Priests cast some short-duration spells instantly at start of combat, to simulate pre-battle casting: v20
~SCSII/SETUP-SCSII.TP2~ #6 #6230 // Smarter Abazigal: v20
~SCSII/SETUP-SCSII.TP2~ #6 #6250 // Smarter Melissan: v20
~SCSII/SETUP-SCSII.TP2~ #6 #6900 // Make the starting dungeon slightly harder: v20
~SCSII/SETUP-SCSII.TP2~ #6 #7000 // Improved Shade Lord: v20
~SCSII/SETUP-SCSII.TP2~ #6 #7010 // Spellcasting Demiliches: v20
~SCSII/SETUP-SCSII.TP2~ #6 #7020 // More resilient trolls: v20
~SCSII/SETUP-SCSII.TP2~ #6 #7040 // Improved Random Encounters: v20
~SCSII/SETUP-SCSII.TP2~ #6 #7051 // Improved d'Arnise Keep ("Tactics Remix") -> Enhanced spirit trolls (as in Tactics): v20
~SCSII/SETUP-SCSII.TP2~ #6 #7060 // Slightly improved Faldorn: v20
~SCSII/SETUP-SCSII.TP2~ #6 #7065 // Improved Unseeing Eye: v20
~SCSII/SETUP-SCSII.TP2~ #6 #7070 // Improved Bodhi (Tactics Remix) -> "Toned-down" version of the original Tactics Improved Bodhi, with SCSII scripting: v20
~SCSII/SETUP-SCSII.TP2~ #6 #7075 // Party's items are taken from them in Spellhold -> Normal mode (recommended): v20
~SCSII/SETUP-SCSII.TP2~ #6 #7078 // Improved battle with Irenicus in Spellhold: v20
~SCSII/SETUP-SCSII.TP2~ #6 #7080 // Improved Sahuagin: v20
~SCSII/SETUP-SCSII.TP2~ #6 #7090 // Improved Beholder hive (adapted from Quest Pack): v20
~SCSII/SETUP-SCSII.TP2~ #6 #7100 // Prevent resting in the Illithid city: v20
~SCSII/SETUP-SCSII.TP2~ #6 #7110 // Slightly Improved Drow -> Upgrade Ust Natha's defences: v20
~SCSII/SETUP-SCSII.TP2~ #6 #7120 // Slightly Improved Watcher's Keep: v20
~SCSII/SETUP-SCSII.TP2~ #6 #7126 // Improved Irenicus in Hell (Tactics remix) -> Tactics-SCSII hybrid: v20
~SCSII/SETUP-SCSII.TP2~ #6 #7130 // Improved Fire Giant temple: v20
~SCSII/SETUP-SCSII.TP2~ #6 #7140 // Enhanced Sendai's Enclave: v20
~SCSII/SETUP-SCSII.TP2~ #6 #7150 // Improved Abazigal's Lair: v20
~SCSII/SETUP-SCSII.TP2~ #6 #7160 // Improved Minor Encounters: v20
~SETUP-SIRINESCALL.TP2~ #6 #0 // "‘®Ў« §­ЁвҐ«м­лҐ ЇҐб­Ё бЁаҐ­" ¤«п BGT
~SETUP-PAY_FOR_SINS.TP2~ #1 #0 // ђ бЇ« в  §  бв алҐ ЈаҐеЁ.
~SETUP-RAIN_OF_TEARS.TP2~ #1 #0 // ђҐЄЁ Ј®амЄЁе б«Ґ§.
~TEARS_OF_ANGEL.TP2~ #1 #0 // ‘«Ґ§л Ї ўиҐЈ®  ­ЈҐ« .
~SETUP-THALAN.TP2~ #1 #0 // Thalantyr - ItemUpgrade
~SETUP-BONEHILL.TP2~ #2 #0 // Њ®¤ Љ®бвп­®© •®«¬ v2.10 (вॡгҐвбп BGT-Weidu Ё«Ё Tutu)


Что делать? Очень хочется дальше(((

BGT v1.10.03-Rus от darktech'а


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