@1 = ~Kelsey v2.1: for BG2 - SoA~
@2    = ~Kelsey~
@3    = ~Hello! My name is Kelsey. I've been hoping we would meet before long. I thought I saw you in the middle of that firestorm in the Promenade...anyone who can walk away from a pack of Shadow Thieves and Cowled Wizards must be worth knowing, I figure.~ [FWKLSY00]
@4    = ~Sorry, this is out of my league!~ [FWKLSY01]
@5    = ~We should really be proud of what we're doing.~ [FWKLSY02]
@6    = ~Miscreants are a dime a dozen. I thought we would set our standards a little higher.~ [FWKLSY03]
@7    = ~You really seem to have a cruel streak in you.~ [FWKLSY04]
@8    = ~This is just too much...I can't be associated with you any longer.~ [FWKLSY05]
@9    = ~If only the family could see me now...~ [FWKLSY06]
@10   = ~I have just about had it. Let's put up our feet and rest a while.~ [FWKLSY07]
@11   = ~I could find us more action at a swap meet. Let's get moving!~ [FWKLSY08]
@12   = ~Say good night!~ [FWKLSY09]
@13   = ~Watch out, my magic is stronger than you think!~ [FWKLSY10]
@14   = ~You'll never see it coming!~ [FWKLSY11]
@15   = ~You have miscalculated!~ [FWKLSY12]
@16   = ~No more! No more!~ [FWKLSY13]


@19   = ~I hope I've got a healing potion somewhere...help...~ [FWKLSY20]
@20   = ~If the forest could talk...I wonder if it would complain about the bugs?~ [FWKLSY21]
@21   = ~Love them or hate them, cities are good for business.~ [FWKLSY22]
@22   = ~It's at times like this I wish I knew how to cast Infravision.~ [FWKLSY23]
@23   = ~Nice day, isn't it?~ [FWKLSY24]
@24   = ~Anybody know any good ghost stories? Keep them to yourself!~ [FWKLSY25]
@25   = ~Ready, boss.~ [FWKLSY26]
@26   = ~What do you need?~ [FWKLSY27]
@27   = ~Yeah?~ [FWKLSY28]
@28   = ~Just tell me once.~ [FWKLSY29]
@29   = ~Give the word.~ [FWKLSY30]
@30   = ~Point the way.~ [FWKLSY31]
@31   = ~I'm on the job.~ [FWKLSY32]
@32   = ~Got it, boss.~ [FWKLSY33]
@33   = ~You won't need to double-check my work.~ [FWKLSY34]
@34   = ~It's done.~ [FWKLSY35]
@35   = ~On your orders.~ [FWKLSY36]
@36   = ~Watch me work.~ [FWKLSY37]
@37   = ~I heard you the first time.~ [FWKLSY38]
@38   = ~Kelsey's your man.~ [FWKLSY39]
@39   = ~Ready for action.~ [FWKLSY40]
@40   = ~That'll teach you!~ [FWKLSY41]
@41   = ~Whoops!~ [FWKLSY42]
@42   = ~I'm not getting through!~ [FWKLSY43]
@43   = ~I'm a sorcerer, not a walking Bag of Holding. I had to drop that.~ [FWKLSY44]
@44   = ~I can't believe I'm stealing from others, but I did it.~ [FWKLSY45]
@45   = ~Sneaky Kelsey's out of sight.~ [FWKLSY46]
@46   = ~Damn! That's a wasted spell!~ [FWKLSY47]
@47   = ~Don't step anywhere near there.~ [FWKLSY48]
@48   = ~KELSEY sounds for all the world like a young man who wants something he will never truly be able to have: a normal life. Born into a well-to-do trading company that does healthy business throughout most of the civilized Realms, Kelsey thought his life would take a relatively easy path, until he discovered in his mid-teens that he had innate magical powers. From what you can make out, relations with his family have become somewhat strained, but the remote business expeditions they sent him on as a result allowed him the opportunity to meet a few other sorcerers like himself as well as spend short periods of time in minor adventuring companies, and he learned to shape and develop his talents. Still, Kelsey is quite clearly troubled at being a mage by birth in a land where magic is greatly frowned upon, and at the same time he seems to feel unworthy of his obvious gifts.~
@49   = ~Lilla~
@50   = ~Distraught? Wounded? Disturbed? Inconsolable?~ [FWLILL00]
@51   = ~Clinn~
@52   = ~Merritt~
@53   = ~At last! Kelsey. My lady Ceara is so very disappointed that you have not paid her a visit since returning to Amn. She is quite...ah...~ [FWMERR00]
@54   = ~Rumil~
@55   = ~Ceara~
@56   = ~Kelsey! Why have you forced me to chase you all over Amn?~ [FWCEAR09]
@57   = ~Morridhan~
@58   = ~Cossun~
@59   = ~Kassetha~
@60   = ~Piotr~
@61   = ~Vlaming~
@62   = ~Pura Parteth~
@63   = ~Bharle~
@64   = ~Kelsey's Body~
@65   = ~Snargle-grack.  Acka, acka.  Where's the gronk?

ZwoooOOOoooot.~
@66   = ~Kelsey was captured by Bodhi and infected with vampirism, forcing you to slay him. There may be some way to revive him, though you don't know what it would be.~
@67   = ~Jansen Sorcerer Visual Enhancement Sphere~
@68   = ~Jan Jansen, tinker extraordinare, made a gift of this strange mechanical device to his travelling companion Kelsey, whom he felt was not "flashy" enough in combat. The odd sphere floats above the user's head of its own accord, and in addition to the stray wires and bits of metal has a small button, just daring the "wearer" to press it. 

Effects: Jan assured Kelsey it will make him appear more formidable in combat. 
Side-effects: Jan told Kelsey he has nothing to worry about.

Charges: 50

Only usable by: Kelsey ~
@69   = ~Ceara's Amulet~
@70   = ~Amulet of Wild Magic~
@71   = ~Ceara's amulet positively jumps with magical energy, but whatever specific purpose it may serve remains unclear.~
@72   = ~Ceara's power-mad research left no school of magic unattended. The discipline of wild magic caught her eye, and after extensive trials, including some spectacular failures, she managed to create a device that would allow any mage to release and shape a rush of wild magic. Even more impressive is the fact that the device saves enough of the wild surge to recharge itself for further use.


Abilities:

Cast Nahal's Reckless Dweomer once per day

Usable by:
  Mages
  Bards~
@73   = ~Kelsey's Oil~
@74   = ~Words of wisdom from Ghreyfain:

When speaking with an irate dragon, under no circumstances should you offer them a tic-tac.~
@75   = ~Kelsey used his unique sorcery on some fairly ordinary makeup to create this special facial oil for <CHARNAME> as a gift and token of affection. He promises it will only enhance her natural beauty, and perhaps make others see her in the same rose-tinted light he does.

Kelsey's enchantment is fairly unstable, however, and the effect is not permanent. A good cold cream may be necessary to remove the more mundane foundation.

STATISTICS:
Effects: Increases the user's Charisma by 2 for one hour.
Usable by:
  <CHARNAME>~
@76   = ~Indelible Minor Sequencer~
@77   = ~Presumably a creation of the mad sorceress Ceara, or one of her lieutenants, this unusual magical parchment describes all of the incantations necessary to invoke the fourth-level wizard spell Minor Sequencer. Unlike a conventional scroll, however, the paper is not consumed in the casting--the magical ink fades from view, to reappear a day later.

Abilities: Cast Minor Sequencer once per day.

Usable by:
Mages
Sorcerers~
@78   = ~Kelsey's Cloak~
@79   = ~In your pathetic attempts to identify this item, you stumble across two poems sewn on the inside of the robe...

Float like a fairy
Sting like a bee
If you piss off Kelsey
He's gonna kill thee


Dragons are red
Frost Giants are blue
If you like Kelsey
Then good luck to you~
@80   = ~On a brief tour with an adventuring company in the Golden Marches, Kelsey came under the tutelage and protection of one Bryan Linn, himself a sorcerer of considerable power. Over the years Bryan had worked a number of usefull enchantments into what had once been a conventional Cloak of Protection, attuning the magical garment to the particular needs and strains of sorcery. Interested in retiring and starting a family, lest he meet an untimely end on the road, Linn made a gift of the cloak he no longer needed. Its value to Kelsey is far more than sentimental.

STATISTICS:

Special: Can cast Fire Shield (Green) once per day. Provides 50% protection from acid attacks, causes acid damage to enemies.

20% Magic Resistance
+1 Armor Class
+1 All Saves
+1 Level 1 Spell
+1 Level 2 Spell
+1 Constitution While Worn
Usable by Sorcerers only.~
@81   = ~Rod~
@82   = ~Inquisitor's Friend~
@83   = ~This is a short, iron-reinforced rod. Tiny runes run the length, and a bare, oval spot may indicate where a former owner's insignia has been burned or scraped off.~
@84   = ~Rumor has it that this rod was commissioned by the Order of the Radiant Heart for the use of its anti-magic Inquisitor paladins, but the Cowled Wizards got wind of its construction and permanently discouraged its maker. The Radiant Heart officially denies all knowledge of how this device came to be...but nonetheless, it is a powerful tool for hunting and disabling wizards.

Abilities:

- Cast Clairvoyance (one charge)
- Cast Remove Magic (one charge)
Usable By:
  Anyone~
@85   = ~Kelsey Bounty Letter~
@86   = ~Merritt,

          You KNOW how important Kelsey is to my research...without him, I simply do not know how I will proceed, and that is bad for your continued employment and well-keeping. Be a dear and fetch him. I will gladly triple your men's pay for the tenday, and you will find something quite special waiting for you as well.

          If you must use force and carelessly kill him, be mindful to leave enough intact for Cossun to raise once you return. His kind does not grow on trees! Yet.

          - C
~
@87   = ~Fire Shield (Green)~

@88=~Kelsey/Solaufein Content: Banter and Romance Conflict
OPTIONAL, RECOMMENDED ONLY for use with Solaufein V60 AND ABOVE~

@89=~You do not appear to have Solaufein installed.~

@91=~Install Alternate Kelsey portrait set #1 by Karse Soze (regular Kelsey)?~
@92=~Install Alternate Kelsey portrait set #2 by Karse Soze (hooded Kelsey)?~

@93=~Install Banter Accelerator script?
(Increases the frequency of interparty banter both from Kelsey and other NPCs)~
@94=~You already have the Banter Accelerator installed.~
