Searched for: CheckStat
Number of hits: 386
File: AERIE25J.DLG  Name: Response trigger 0  Attribute: Response trigger 0=CheckStatGT(Player1,16,WIS)
File: AMCARRAS.DLG  Name: Response trigger 0  Attribute: Response trigger 0=OR(2)
CheckStatGT(LastTalkedToBy,14,INT)
Global("SaemonPlot","GLOBAL",1)
File: AMCUST01.DLG  Name: State trigger 0  Attribute: State trigger 0=RandomNum(4,1)
!ReputationLT(LastTalkedToBy,10)
!CheckStatLT(LastTalkedToBy,11,CHR)
File: AMCUST01.DLG  Name: State trigger 1  Attribute: State trigger 1=RandomNum(4,2)
!ReputationLT(LastTalkedToBy,10)
!CheckStatLT(LastTalkedToBy,11,CHR)
File: AMCUST01.DLG  Name: State trigger 2  Attribute: State trigger 2=RandomNum(4,3)
!ReputationLT(LastTalkedToBy,10)
!CheckStatLT(LastTalkedToBy,11,CHR)
File: AMCUST01.DLG  Name: State trigger 3  Attribute: State trigger 3=RandomNum(4,4)
!ReputationLT(LastTalkedToBy,10)
!CheckStatLT(LastTalkedToBy,11,CHR)
File: AMCUST01.DLG  Name: State trigger 4  Attribute: State trigger 4=OR(2)
ReputationLT(LastTalkedToBy,10)
CheckStatLT(LastTalkedToBy,11,CHR)
File: AMFEM02.DLG  Name: State trigger 0  Attribute: State trigger 0=RandomNum(3,1)
!CheckStatLT(LastTalkedToBy,9,CHR)
!ReputationLT(LastTalkedToBy,7)
File: AMFEM02.DLG  Name: State trigger 1  Attribute: State trigger 1=RandomNum(3,2)
!CheckStatLT(LastTalkedToBy,9,CHR)
!ReputationLT(LastTalkedToBy,7)
File: AMFEM02.DLG  Name: State trigger 2  Attribute: State trigger 2=RandomNum(3,3)
!CheckStatLT(LastTalkedToBy,9,CHR)
!ReputationLT(LastTalkedToBy,7)
File: AMFEM02.DLG  Name: State trigger 3  Attribute: State trigger 3=OR(2)
CheckStatLT(LastTalkedToBy,9,CHR)
ReputationLT(LastTalkedToBy,7)
File: AMMERC03.DLG  Name: Response trigger 1  Attribute: Response trigger 1=OR(2)
ReputationGT(LastTalkedToBy,15)
CheckStatGT(LastTalkedToBy,14,CHR)
PartyGoldGT(2999)

File: AMMERC03.DLG  Name: Response trigger 2  Attribute: Response trigger 2=ReputationLT(LastTalkedToBy,16)
CheckStatLT(LastTalkedToBy,15,CHR)

File: ANOME25J.DLG  Name: Response trigger 0  Attribute: Response trigger 0=CheckStatGT(Player1,16,WIS)
File: ARGRIM.DLG  Name: State trigger 2  Attribute: State trigger 2=CheckStatGT(LastTalkedToBy,13,42)
RandomNum(4,1)
File: ARGRIM.DLG  Name: State trigger 3  Attribute: State trigger 3=CheckStatGT(LastTalkedToBy,13,42)
RandomNum(4,2)
File: ARGRIM.DLG  Name: State trigger 4  Attribute: State trigger 4=CheckStatGT(LastTalkedToBy,13,42)
RandomNum(4,3)
File: ARGRIM.DLG  Name: State trigger 5  Attribute: State trigger 5=CheckStatGT(LastTalkedToBy,13,42)
RandomNum(4,4)
File: ARGRIM.DLG  Name: State trigger 6  Attribute: State trigger 6=CheckStatLT(LastTalkedToBy,14,42)

File: BAERIE.DLG  Name: State trigger 30  Attribute: State trigger 30=CheckStatGT("Aerie",5,FATIGUE)
OR(2)
TimeGT(22)
TimeLT(5)
!AreaType(CITY)
!AreaType(DUNGEON)
See(Player1)
Global("BAerie13","LOCALS",0)
File: BANDIC.DLG  Name: Response trigger 2  Attribute: Response trigger 2=CheckStatGT(LastTalkedToBy,9,STR)

File: BANDIC.DLG  Name: Response trigger 3  Attribute: Response trigger 3=CheckStatLT(LastTalkedToBy,10,STR)

File: BANMER.DLG  Name: Response trigger 0  Attribute: Response trigger 0=CheckStatLT(LastTalkedToBy,10,STR)

File: BANMER.DLG  Name: Response trigger 2  Attribute: Response trigger 2=CheckStatGT(LastTalkedToBy,14,STR)

File: BANMER.DLG  Name: Response trigger 4  Attribute: Response trigger 4=CheckStatLT(LastTalkedToBy,10,STR)

File: BANMER.DLG  Name: Response trigger 5  Attribute: Response trigger 5=CheckStatGT(LastTalkedToBy,14,STR)

File: BDHIGG01.DLG  Name: Response trigger 17  Attribute: Response trigger 17=CheckStatGT(LastTalkedToBy(Myself),16,CHR)
OR(2)
Global("ZarenChanges","GLOBAL",2)
Global("ZarenChanges","GLOBAL",1)
File: BDHIGG01.DLG  Name: Response trigger 18  Attribute: Response trigger 18=CheckStatLT(LastTalkedToBy(Myself),17,CHR)
OR(2)
Global("ZarenChanges","GLOBAL",2)
Global("ZarenChanges","GLOBAL",1)
File: BDHIGG01.DLG  Name: Response trigger 19  Attribute: Response trigger 19=CheckStatGT(LastTalkedToBy(Myself),16,CHR)
Global("ZarenChanges","GLOBAL",0)
File: BDHIGG01.DLG  Name: Response trigger 20  Attribute: Response trigger 20=CheckStatLT(LastTalkedToBy(Myself),17,CHR)
Global("ZarenChanges","GLOBAL",0)
File: BDHIGG01.DLG  Name: Response trigger 22  Attribute: Response trigger 22=CheckStatLT(LastTalkedToBy(Myself),16,CHR)
File: BDHIGG01.DLG  Name: Response trigger 23  Attribute: Response trigger 23=OR(2)
CheckStat(LastTalkedToBy(Myself),16,CHR)
CheckStat(LastTalkedToBy(Myself),17,CHR)
File: BDHIGG01.DLG  Name: Response trigger 24  Attribute: Response trigger 24=CheckStatGT(LastTalkedToBy(Myself),17,CHR)
File: BDHIGG01.DLG  Name: Response trigger 30  Attribute: Response trigger 30=CheckStatLT(Player1,14,INT)
File: BDHIGG01.DLG  Name: Response trigger 31  Attribute: Response trigger 31=CheckStatGT(Player1,13,INT)
CheckStatLT(Player1,16,INT)
File: BDHIGG01.DLG  Name: Response trigger 32  Attribute: Response trigger 32=CheckStatGT(Player1,15,INT)
CheckStatLT(Player1,18,INT)
File: BDHIGG01.DLG  Name: Response trigger 33  Attribute: Response trigger 33=CheckStatGT(Player1,17,INT)
CheckStatLT(Player1,19,INT)
File: BDHIGG01.DLG  Name: Response trigger 34  Attribute: Response trigger 34=CheckStatGT(Player1,18,INT)
File: BDPRST01.DLG  Name: Response trigger 1  Attribute: Response trigger 1=PartyGoldGT(499)
CheckStatLT(Player1,17,CHR)
File: BDPRST01.DLG  Name: Response trigger 2  Attribute: Response trigger 2=PartyGoldGT(499)
CheckStatGT(Player1,16,CHR)
File: BDPRST01.DLG  Name: Response trigger 4  Attribute: Response trigger 4=PartyGoldLT(500)
CheckStatLT(Player1,18,CHR)
File: BDPRST01.DLG  Name: Response trigger 5  Attribute: Response trigger 5=PartyGoldLT(500)
CheckStatGT(Player1,17,CHR)
File: BDPRST01.DLG  Name: Response trigger 9  Attribute: Response trigger 9=PartyGoldGT(499)
CheckStatLT(Player1,17,CHR)
File: BDPRST01.DLG  Name: Response trigger 10  Attribute: Response trigger 10=PartyGoldGT(499)
CheckStatGT(Player1,16,CHR)
File: BHAERDA.DLG  Name: State trigger 13  Attribute: State trigger 13=InParty("Aerie")
See("Aerie")
CheckStatGT("HaerDalis",5,FATIGUE)
Global("BHaerDalis5","LOCALS",0)
File: BMAZZY.DLG  Name: State trigger 0  Attribute: State trigger 0=InParty("Valygar")
See("Valygar")
TimeOfDay(NIGHT)
CheckStatGT("Mazzy",5,FATIGUE)
Global("BMazzy1","LOCALS",0)
File: BODYG2.DLG  Name: State trigger 0  Attribute: State trigger 0=CheckStatGT(LastTalkedToBy(),13,42)
File: BODYG2.DLG  Name: State trigger 1  Attribute: State trigger 1=CheckStatLT(LastTalkedToBy(),14,42)
File: BUNKIN.DLG  Name: Response trigger 1  Attribute: Response trigger 1=Global("GorfXDoug","GLOBAL",2)
CheckStatGT(LastTalkedToBy(Myself),15,CHR)
File: BUNKIN.DLG  Name: Response trigger 2  Attribute: Response trigger 2=Global("GorfXDoug","GLOBAL",2)
CheckStatLT(LastTalkedToBy(Myself),16,CHR)
File: CEGLUT.DLG  Name: Response trigger 0  Attribute: Response trigger 0=CheckStatGT(LastTalkedToBy,13,CHR)
File: CEGLUT.DLG  Name: Response trigger 1  Attribute: Response trigger 1=CheckStatLT(LastTalkedToBy,14,CHR)
File: CELOGAN.DLG  Name: Response trigger 0  Attribute: Response trigger 0=CheckStatGT(LastTalkedToBy,14,CHR)
File: CELOGAN.DLG  Name: Response trigger 1  Attribute: Response trigger 1=CheckStatLT(LastTalkedToBy,15,CHR)
File: CELOGAN.DLG  Name: Response trigger 2  Attribute: Response trigger 2=CheckStatGT(LastTalkedToBy,14,CHR)
File: CELOGAN.DLG  Name: Response trigger 3  Attribute: Response trigger 3=CheckStatLT(LastTalkedToBy,15,CHR)
File: CERND.DLG  Name: State trigger 5  Attribute: State trigger 5=!Dead("cefald01")
CheckStatGT(LastTalkedToBy,9,CHR)

File: CERND.DLG  Name: State trigger 6  Attribute: State trigger 6=!Dead("cefald01")
CheckStatLT(LastTalkedToBy,10,CHR)

File: CHALCY01.DLG  Name: Response trigger 2  Attribute: Response trigger 2=!Class(Player1,CLERIC_ALL)
CheckStatGT(Player1,8,WIS)
CheckStatLT(Player1,13,INT)
File: CHALCY01.DLG  Name: Response trigger 3  Attribute: Response trigger 3=!Class(Player1,CLERIC_ALL)
CheckStatGT(Player1,12,WIS)
CheckStatLT(Player1,17,WIS)
File: CHALCY01.DLG  Name: Response trigger 4  Attribute: Response trigger 4=OR(2)
CheckStatGT(Player1,16,WIS)
Class(Player1,CLERIC_ALL)
File: CHARLE.DLG  Name: Response trigger 2  Attribute: Response trigger 2=CheckStatGT(LastTalkedToBy,14,STR)

File: CHARLE.DLG  Name: Response trigger 3  Attribute: Response trigger 3=CheckStatLT(LastTalkedToBy,15,STR)

File: CHARLE.DLG  Name: Response trigger 6  Attribute: Response trigger 6=CheckStatLT(LastTalkedToBy,9,STR)

File: CHARLE.DLG  Name: Response trigger 7  Attribute: Response trigger 7=CheckStatGT(LastTalkedToBy,8,STR)

File: DADROW23.DLG  Name: State trigger 0  Attribute: State trigger 0=Gender(LastTalkedToBy,MALE)
OR(8)
Global("sleptWithDAdrow23","GLOBAL",1)
CheckStatLT(LastTalkedToBy,14,CHR)
Global("ViconiaRomanceActive","GLOBAL",1)
Global("ViconiaRomanceActive","GLOBAL",2)
Global("AerieRomanceActive","GLOBAL",1)
Global("AerieRomanceActive","GLOBAL",2)
Global("JaheiraRomanceActive","GLOBAL",1)
Global("JaheiraRomanceActive","GLOBAL",2)
File: DADROW23.DLG  Name: State trigger 2  Attribute: State trigger 2=Gender(LastTalkedToBy,MALE)
CheckStatGT(LastTalkedToBy,13,CHR)
File: DBEGGAR2.DLG  Name: Response trigger 9  Attribute: Response trigger 9=PartyGoldGT(0)
CheckStatGT(LastTalkedToBy(),8,39)
File: DBEGGAR2.DLG  Name: Response trigger 10  Attribute: Response trigger 10=CheckStatGT(LastTalkedToBy(),8,39)
File: DELCIA.DLG  Name: Response trigger 0  Attribute: Response trigger 0=CheckStatGT(LastTalkedToBy,16,CHR)

File: DELCIA.DLG  Name: Response trigger 1  Attribute: Response trigger 1=CheckStatLT(LastTalkedToBy,17,CHR)

File: DELNOB01.DLG  Name: State trigger 1  Attribute: State trigger 1=CheckStatLT(LastTalkedToBy,15,42)
File: DELNOB01.DLG  Name: State trigger 2  Attribute: State trigger 2=CheckStatGT(LastTalkedToBy,14,42)
File: DELNOB02.DLG  Name: State trigger 0  Attribute: State trigger 0=CheckStatLT(LastTalkedToBy,15,42)
RandomNum(4,4)
File: DELNOB02.DLG  Name: State trigger 1  Attribute: State trigger 1=CheckStatGT(LastTalkedToBy,14,42)
RandomNum(4,4)
File: DRAGBLAC.DLG  Name: Response trigger 1  Attribute: Response trigger 1=CheckStatGT(LastTalkedToBy,14,CHR)
File: DRAGBLAC.DLG  Name: Response trigger 2  Attribute: Response trigger 2=CheckStatLT(LastTalkedToBy,15,CHR)
File: DRAGBLAC.DLG  Name: Response trigger 4  Attribute: Response trigger 4=CheckStatGT(LastTalkedToBy,14,CHR)
File: DRAGBLAC.DLG  Name: Response trigger 5  Attribute: Response trigger 5=CheckStatLT(LastTalkedToBy,15,CHR)
File: DRUNK1.DLG  Name: Response trigger 2  Attribute: Response trigger 2=CheckStatGT(LastTalkedToBy,13,42)
File: DRUNK1.DLG  Name: Response trigger 3  Attribute: Response trigger 3=CheckStatLT(LastTalkedToBy,14,42)
File: DRUNK1.DLG  Name: Response trigger 6  Attribute: Response trigger 6=CheckStatGT(LastTalkedToBy,13,42)
File: DRUNK1.DLG  Name: Response trigger 7  Attribute: Response trigger 7=CheckStatLT(LastTalkedToBy,14,42)
File: FIRKRA02.DLG  Name: Response trigger 7  Attribute: Response trigger 7=!IsValidForPartyDialog("Keldorn")
OR(2)
!IsValidForPartyDialog("Edwin")
CheckStatGT(Player1,8,CHR)
File: FIRKRA02.DLG  Name: Response trigger 9  Attribute: Response trigger 9=!IsValidForPartyDialog("Keldorn")
IsValidForPartyDialog("Edwin")
CheckStatLT(Player1,9,CHR)
File: GAXIR.DLG  Name: State trigger 0  Attribute: State trigger 0=Global("HelpGaxir","GLOBAL",0)
CheckStatLT(LastTalkedToBy,4,LEVEL)

File: GAXIR.DLG  Name: State trigger 1  Attribute: State trigger 1=Global("HelpGaxir","GLOBAL",0)
CheckStatLT(LastTalkedToBy,6,LEVEL)

File: GEMJEB01.DLG  Name: Response trigger 1  Attribute: Response trigger 1=PartyGoldGT(19)
CheckStatGT(LastTalkedToBy,14,CHR)

File: GEMJEB01.DLG  Name: Response trigger 2  Attribute: Response trigger 2=PartyGoldGT(19)
CheckStatLT(LastTalkedToBy,15,CHR)

File: GERHAR.DLG  Name: Response trigger 0  Attribute: Response trigger 0=CheckStatGT(LastTalkedToBy,14,CHR)

File: GERHAR.DLG  Name: Response trigger 1  Attribute: Response trigger 1=CheckStatLT(LastTalkedToBy,15,CHR)

File: GORMAD1.DLG  Name: State trigger 3  Attribute: State trigger 3=Global("Yakman","GLOBAL",1)
!Race(LastTalkedToBy,ELF)
!CheckStatGT(LastTalkedToBy,15,CHR)
File: GORMAD1.DLG  Name: State trigger 4  Attribute: State trigger 4=Global("Yakman","GLOBAL",1)
OR(2)
Race(LastTalkedToBy,ELF)
CheckStatGT(LastTalkedToBy,15,CHR)
File: GORMAD1.DLG  Name: Response trigger 7  Attribute: Response trigger 7=OR(2)
Class(LastTalkedToBy,CLERIC_ALL)
CheckStatGT(LastTalkedToBy,14,WIS)
File: GORMAD1.DLG  Name: Response trigger 8  Attribute: Response trigger 8=OR(2)
Class(LastTalkedToBy,CLERIC_ALL)
CheckStatGT(LastTalkedToBy,14,WIS)
File: GORMAD1.DLG  Name: Response trigger 9  Attribute: Response trigger 9=OR(2)
Class(LastTalkedToBy,CLERIC_ALL)
CheckStatGT(LastTalkedToBy,14,WIS)
File: HERVO.DLG  Name: Response trigger 4  Attribute: Response trigger 4=CheckStatGT(LastTalkedToBy,15,CHR)

File: HERVO.DLG  Name: Response trigger 5  Attribute: Response trigger 5=CheckStatLT(LastTalkedToBy,16,CHR)


File: HERVO.DLG  Name: Response trigger 6  Attribute: Response trigger 6=CheckStatGT(LastTalkedToBy,15,CHR)

File: HERVO.DLG  Name: Response trigger 7  Attribute: Response trigger 7=CheckStatGT(LastTalkedToBy,8,CHR)
CheckStatLT(LastTalkedToBy,16,CHR)

File: HERVO.DLG  Name: Response trigger 8  Attribute: Response trigger 8=CheckStatLT(LastTalkedToBy,9,CHR)

File: HGWRA01.DLG  Name: Response trigger 0  Attribute: Response trigger 0=CheckStatGT(Player1,11,WIS)
File: HGWRA01.DLG  Name: Response trigger 1  Attribute: Response trigger 1=CheckStatGT(Player1,11,WIS)
File: HGWRA01.DLG  Name: Response trigger 5  Attribute: Response trigger 5=CheckStatGT(Player1,16,WIS)
File: HGWRA01.DLG  Name: Response trigger 16  Attribute: Response trigger 16=CheckStatLT(Player1,15,WIS)
File: HGWRA01.DLG  Name: Response trigger 17  Attribute: Response trigger 17=CheckStatGT(Player1,14,WIS)
File: HPRELATE.DLG  Name: Response trigger 6  Attribute: Response trigger 6=Global("WorkingForBodhi","GLOBAL",0)
CheckStatGT(Player1,14,CHR)
File: HPRELATE.DLG  Name: Response trigger 7  Attribute: Response trigger 7=Global("WorkingForBodhi","GLOBAL",1)
CheckStatGT(Player1,14,CHR)
File: HPRELATE.DLG  Name: Response trigger 8  Attribute: Response trigger 8=Global("WorkingForBodhi","GLOBAL",0)
CheckStatLT(Player1,15,CHR)
File: HPRELATE.DLG  Name: Response trigger 9  Attribute: Response trigger 9=Global("WorkingForBodhi","GLOBAL",1)
CheckStatLT(Player1,15,CHR)
File: HPRELATE.DLG  Name: Response trigger 24  Attribute: Response trigger 24=Global("WorkingForBodhi","GLOBAL",0)
CheckStatGT(Player1,14,CHR)
File: HPRELATE.DLG  Name: Response trigger 25  Attribute: Response trigger 25=Global("WorkingForBodhi","GLOBAL",1)
CheckStatGT(Player1,14,CHR)
File: HPRELATE.DLG  Name: Response trigger 26  Attribute: Response trigger 26=Global("WorkingForBodhi","GLOBAL",0)
CheckStatLT(Player1,15,CHR)
File: HPRELATE.DLG  Name: Response trigger 27  Attribute: Response trigger 27=Global("WorkingForBodhi","GLOBAL",1)
CheckStatLT(Player1,15,CHR)
File: JAHEI25J.DLG  Name: Response trigger 0  Attribute: Response trigger 0=CheckStatGT(Player1,16,WIS)
File: JAHEIRA.DLG  Name: Response trigger 25  Attribute: Response trigger 25=CheckStatGT(LastTalkedToBy,13,42)

File: JAHEIRA.DLG  Name: Response trigger 26  Attribute: Response trigger 26=CheckStatLT(LastTalkedToBy,14,42)
File: KAMIR.DLG  Name: State trigger 0  Attribute: State trigger 0=NumTimesTalkedTo(0)
CheckStatGT(LastTalkedToBy(),14,42)

File: KAMIR.DLG  Name: State trigger 1  Attribute: State trigger 1=NumTimesTalkedTo(0)
CheckStatLT(LastTalkedToBy,15,42)

File: KELDORJ.DLG  Name: Response trigger 5  Attribute: Response trigger 5=OR(2)
!IsValidForPartyDialog("Edwin")
CheckStatGT(Player1,8,CHR)
File: KELDORJ.DLG  Name: Response trigger 6  Attribute: Response trigger 6=IsValidForPartyDialog("Edwin")
CheckStatLT(Player1,9,CHR)
File: KELDORJ.DLG  Name: Response trigger 15  Attribute: Response trigger 15=!IsValidForPartyDialog("Mazzy")
OR(2)
!IsValidForPartyDialog("Aerie")
!CheckStatLT(Player1,13,CHR)
File: KELDORJ.DLG  Name: Response trigger 17  Attribute: Response trigger 17=!IsValidForPartyDialog("Mazzy")
IsValidForPartyDialog("Aerie")
CheckStatLT(Player1,13,CHR)
File: KPCAPT01.DLG  Name: State trigger 1  Attribute: State trigger 1=NumTimesTalkedTo(0)
!Dead("Torgal")
CheckStatGT(LastTalkedToBy,14,CHR)
!Dead("Nalia")

File: KPCAPT01.DLG  Name: State trigger 2  Attribute: State trigger 2=NumTimesTalkedTo(0)
!Dead("Torgal")
CheckStatLT(LastTalkedToBy,15,CHR)
!Dead("Nalia")

File: KPLEND02.DLG  Name: Response trigger 1  Attribute: Response trigger 1=PartyGoldGT(999)
CheckStatGT(Player1,14,CHR)
File: KPLEND02.DLG  Name: Response trigger 2  Attribute: Response trigger 2=PartyGoldGT(999)
CheckStatLT(Player1,15,CHR)
File: KPMERC01.DLG  Name: Response trigger 1  Attribute: Response trigger 1=PartyGoldGT(499)
CheckStatGT(Player1,14,CHR)
File: KPMERC01.DLG  Name: Response trigger 2  Attribute: Response trigger 2=PartyGoldGT(499)
CheckStatLT(Player1,15,CHR)
File: KPMERC01.DLG  Name: Response trigger 11  Attribute: Response trigger 11=PartyGoldGT(499)
CheckStatGT(Player1,14,CHR)
File: KPMERC01.DLG  Name: Response trigger 12  Attribute: Response trigger 12=PartyGoldGT(499)
CheckStatLT(Player1,15,CHR)
File: KRUIN.DLG  Name: Response trigger 0  Attribute: Response trigger 0=CheckStatGT(LastTalkedToBy,9,INT)
File: LEHTIN.DLG  Name: Response trigger 14  Attribute: Response trigger 14=CheckStatGT(LastTalkedToBy,12,42)
File: LEHTIN.DLG  Name: Response trigger 15  Attribute: Response trigger 15=CheckStatLT(LastTalkedToBy,12,42)
File: MARCUS.DLG  Name: Response trigger 0  Attribute: Response trigger 0=CheckStatGT(LastTalkedToBy,16,STR)
CheckStatGT(LastTalkedToBy,12,CHR)
File: MARCUS.DLG  Name: Response trigger 1  Attribute: Response trigger 1=OR(2)
!CheckStatGT(LastTalkedToBy,16,STR)
!CheckStatGT(LastTalkedToBy,12,CHR)
File: MARCUS.DLG  Name: Response trigger 2  Attribute: Response trigger 2=CheckStatGT(LastTalkedToBy,10,CHR)
File: MARCUS.DLG  Name: Response trigger 3  Attribute: Response trigger 3=!CheckStatGT(LastTalkedToBy,10,CHR)
File: MARCUS.DLG  Name: Response trigger 4  Attribute: Response trigger 4=CheckStatGT(LastTalkedToBy,17,DEX)
CheckStatGT(LastTalkedToBy,14,STR)
!Alignment(LastTalkedToBy,MASK_GOOD)
File: MARCUS.DLG  Name: Response trigger 6  Attribute: Response trigger 6=PartyGoldGT(199)
CheckStatGT(LastTalkedToBy,15,CHR)
File: MARLOWE.DLG  Name: State trigger 4  Attribute: State trigger 4=Global("TalkedToMarlowe","GLOBAL",0)
!ReputationLT(LastTalkedToBy,8)
!CheckStatLT(LastTalkedToBy,9,CHR)
File: MARLOWE.DLG  Name: State trigger 5  Attribute: State trigger 5=Global("TalkedToMarlowe","GLOBAL",0)
OR(2)
ReputationLT(LastTalkedToBy,8)
CheckStatLT(LastTalkedToBy,9,CHR)
File: MAZZY.DLG  Name: Response trigger 4  Attribute: Response trigger 4=CheckStatLT(LastTalkedToBy,13,CHR)
File: MAZZY.DLG  Name: Response trigger 5  Attribute: Response trigger 5=CheckStatGT(LastTalkedToBy,12,CHR)
File: MAZZYJ.DLG  Name: Response trigger 6  Attribute: Response trigger 6=OR(2)
!IsValidForPartyDialog("Aerie")
!CheckStatLT(Player1,13,CHR)
File: MAZZYJ.DLG  Name: Response trigger 7  Attribute: Response trigger 7=IsValidForPartyDialog("Aerie")
CheckStatLT(Player1,13,CHR)
File: NALIA.DLG  Name: State trigger 3  Attribute: State trigger 3=NumTimesTalkedTo(0)
CheckStatGT(LastTalkedToBy,7,CHR)

File: NALIA.DLG  Name: State trigger 4  Attribute: State trigger 4=NumTimesTalkedTo(0)
CheckStatLT(LastTalkedToBy,8,CHR)

File: NALIA.DLG  Name: Response trigger 2  Attribute: Response trigger 2=CheckStatLT(LastTalkedToBy,8,CHR)
File: NALIA.DLG  Name: Response trigger 3  Attribute: Response trigger 3=CheckStatGT(LastTalkedToBy,7,CHR)
File: NALIA.DLG  Name: Response trigger 18  Attribute: Response trigger 18=CheckStatLT(LastTalkedToBy,15,CHR)

File: NALIA.DLG  Name: Response trigger 19  Attribute: Response trigger 19=CheckStatGT(LastTalkedToBy,14,CHR)

File: NALIA.DLG  Name: Response trigger 20  Attribute: Response trigger 20=CheckStatGT(LastTalkedToBy,12,CHR)

File: NALIA.DLG  Name: Response trigger 21  Attribute: Response trigger 21=CheckStatLT(LastTalkedToBy,15,CHR)

File: NALIA.DLG  Name: Response trigger 22  Attribute: Response trigger 22=CheckStatGT(LastTalkedToBy,14,CHR)

File: NALIA.DLG  Name: Response trigger 23  Attribute: Response trigger 23=CheckStatLT(LastTalkedToBy,13,CHR)

File: NALIAJ.DLG  Name: Response trigger 1  Attribute: Response trigger 1=CheckStatGT(LastTalkedToBy,13,CHR)

File: NALIAJ.DLG  Name: Response trigger 2  Attribute: Response trigger 2=CheckStatLT(LastTalkedToBy,14,CHR)

File: NEVAZIAH.DLG  Name: Response trigger 0  Attribute: Response trigger 0=CheckStatGT(Player1,13,42)
File: NEVAZIAH.DLG  Name: Response trigger 1  Attribute: Response trigger 1=CheckStatLT(Player1,14,42)
File: NOBLE1.DLG  Name: State trigger 3  Attribute: State trigger 3=CheckStatGT(LastTalkedToBy,13,42)
RandomNum(4,1)

File: NOBLE1.DLG  Name: State trigger 4  Attribute: State trigger 4=CheckStatGT(LastTalkedToBy,13,42)
RandomNum(4,2)

File: NOBLE1.DLG  Name: State trigger 5  Attribute: State trigger 5=CheckStatGT(LastTalkedToBy,13,42)
RandomNum(4,3)

File: NOBLE1.DLG  Name: State trigger 6  Attribute: State trigger 6=CheckStatGT(LastTalkedToBy,13,42)
RandomNum(4,4)
File: NOBLE1.DLG  Name: State trigger 7  Attribute: State trigger 7=CheckStatLT(LastTalkedToBy,14,42)
RandomNum(2,1)

File: NOBLE1.DLG  Name: State trigger 8  Attribute: State trigger 8=CheckStatLT(LastTalkedToBy,14,42)
RandomNum(2,2)

File: NOBLE2.DLG  Name: State trigger 3  Attribute: State trigger 3=CheckStatGT(LastTalkedToBy,13,42)
RandomNum(4,1)

File: NOBLE2.DLG  Name: State trigger 4  Attribute: State trigger 4=CheckStatGT(LastTalkedToBy,13,42)
RandomNum(4,2)

File: NOBLE2.DLG  Name: State trigger 5  Attribute: State trigger 5=CheckStatGT(LastTalkedToBy,13,42)
RandomNum(4,3)

File: NOBLE2.DLG  Name: State trigger 6  Attribute: State trigger 6=CheckStatGT(LastTalkedToBy,13,42)
RandomNum(4,4)

File: NOBLE2.DLG  Name: State trigger 7  Attribute: State trigger 7=CheckStatLT(LastTalkedToBy,14,42)
RandomNum(2,1)

File: NOBLE2.DLG  Name: State trigger 8  Attribute: State trigger 8=CheckStatLT(LastTalkedToBy,14,42)
RandomNum(2,2)

File: PELANNA.DLG  Name: Response trigger 0  Attribute: Response trigger 0=CheckStatGT(Player1,13,42)
File: PELANNA.DLG  Name: Response trigger 1  Attribute: Response trigger 1=CheckStatLT(Player1,14,42)
File: PICK2.DLG  Name: Response trigger 0  Attribute: Response trigger 0=CheckStatGT(LastTalkedToBy,14,WIS)
File: PIRCOR03.DLG  Name: Response trigger 0  Attribute: Response trigger 0=CheckStatLT(LastTalkedToBy,15,CHR)
File: PIRCOR03.DLG  Name: Response trigger 1  Attribute: Response trigger 1=CheckStatGT(LastTalkedToBy,14,CHR)
File: PIRCOR03.DLG  Name: Response trigger 2  Attribute: Response trigger 2=CheckStatLT(LastTalkedToBy,15,CHR)
File: PIRCOR03.DLG  Name: Response trigger 3  Attribute: Response trigger 3=CheckStatGT(LastTalkedToBy,14,CHR)
File: PIRCOR03.DLG  Name: Response trigger 4  Attribute: Response trigger 4=CheckStatLT(LastTalkedToBy,15,CHR)
File: PIRCOR03.DLG  Name: Response trigger 5  Attribute: Response trigger 5=CheckStatGT(LastTalkedToBy,14,CHR)
File: PIRCOR03.DLG  Name: Response trigger 8  Attribute: Response trigger 8=CheckStatLT(LastTalkedToBy,16,CHR)
File: PIRCOR03.DLG  Name: Response trigger 9  Attribute: Response trigger 9=CheckStatGT(LastTalkedToBy,15,CHR)
File: PIRCOR03.DLG  Name: Response trigger 10  Attribute: Response trigger 10=CheckStatLT(LastTalkedToBy,15,CHR)
File: PIRCOR03.DLG  Name: Response trigger 11  Attribute: Response trigger 11=CheckStatGT(LastTalkedToBy,14,CHR)
File: PIRCOR04.DLG  Name: Response trigger 0  Attribute: Response trigger 0=CheckStatLT(LastTalkedToBy,15,CHR)
File: PIRCOR04.DLG  Name: Response trigger 1  Attribute: Response trigger 1=CheckStatGT(LastTalkedToBy,14,CHR)
File: PIRCOR04.DLG  Name: Response trigger 2  Attribute: Response trigger 2=CheckStatLT(LastTalkedToBy,15,CHR)
File: PIRCOR04.DLG  Name: Response trigger 3  Attribute: Response trigger 3=CheckStatGT(LastTalkedToBy,14,CHR)
File: PIRCOR04.DLG  Name: Response trigger 15  Attribute: Response trigger 15=CheckStatLT(LastTalkedToBy,15,CHR)
File: PIRCOR04.DLG  Name: Response trigger 16  Attribute: Response trigger 16=CheckStatGT(LastTalkedToBy,14,CHR)
File: PIRCOR04.DLG  Name: Response trigger 18  Attribute: Response trigger 18=CheckStatLT(LastTalkedToBy,16,CHR)
File: PIRCOR04.DLG  Name: Response trigger 19  Attribute: Response trigger 19=CheckStatGT(LastTalkedToBy,15,CHR)
File: PIRCOR04.DLG  Name: Response trigger 22  Attribute: Response trigger 22=CheckStatLT(LastTalkedToBy,15,CHR)
File: PIRCOR04.DLG  Name: Response trigger 23  Attribute: Response trigger 23=CheckStatGT(LastTalkedToBy,14,CHR)
File: PIRCOR05.DLG  Name: Response trigger 0  Attribute: Response trigger 0=PartyHasItem("miscAS")
CheckStatLT(LastTalkedToBy,15,CHR)
File: PIRCOR05.DLG  Name: Response trigger 1  Attribute: Response trigger 1=PartyHasItem("miscAS")
CheckStatGT(LastTalkedToBy,14,CHR)
File: PIRCOR05.DLG  Name: Response trigger 2  Attribute: Response trigger 2=PartyHasItem("miscAS")
CheckStatGT(LastTalkedToBy,14,CHR)
File: PIRCOR05.DLG  Name: Response trigger 3  Attribute: Response trigger 3=PartyHasItem("miscAS")
CheckStatLT(LastTalkedToBy,15,CHR)
File: PIRCOR05.DLG  Name: Response trigger 4  Attribute: Response trigger 4=PartyHasItem("miscAS")
CheckStatLT(LastTalkedToBy,15,CHR)
File: PIRCOR05.DLG  Name: Response trigger 5  Attribute: Response trigger 5=PartyHasItem("miscAS")
CheckStatGT(LastTalkedToBy,14,CHR)
File: PIRCOR05.DLG  Name: Response trigger 6  Attribute: Response trigger 6=PartyHasItem("miscAS")
CheckStatLT(LastTalkedToBy,15,CHR)
File: PIRCOR05.DLG  Name: Response trigger 7  Attribute: Response trigger 7=PartyHasItem("miscAS")
CheckStatGT(LastTalkedToBy,14,CHR)
File: PIRCOR05.DLG  Name: Response trigger 8  Attribute: Response trigger 8=PartyHasItem("miscAS")
CheckStatLT(LastTalkedToBy,15,CHR)
File: PIRCOR05.DLG  Name: Response trigger 9  Attribute: Response trigger 9=PartyHasItem("miscAS")
CheckStatGT(LastTalkedToBy,14,CHR)
File: PIRCOR05.DLG  Name: Response trigger 10  Attribute: Response trigger 10=PartyHasItem("miscAS")
CheckStatLT(LastTalkedToBy,15,CHR)
File: PIRCOR05.DLG  Name: Response trigger 11  Attribute: Response trigger 11=PartyHasItem("miscAS")
CheckStatGT(LastTalkedToBy,14,CHR)
File: PIRMUR03.DLG  Name: Response trigger 0  Attribute: Response trigger 0=PartyHasItem("miscAN")
CheckStatLT(LastTalkedToBy,15,CHR)
File: PIRMUR03.DLG  Name: Response trigger 1  Attribute: Response trigger 1=PartyHasItem("miscAN")
CheckStatGT(LastTalkedToBy,14,CHR)
File: PIRMUR03.DLG  Name: Response trigger 2  Attribute: Response trigger 2=PartyHasItem("miscAN")
CheckStatLT(LastTalkedToBy,15,CHR)
File: PIRMUR03.DLG  Name: Response trigger 3  Attribute: Response trigger 3=PartyHasItem("miscAN")
CheckStatGT(LastTalkedToBy,14,CHR)
File: PIRMUR04.DLG  Name: Response trigger 0  Attribute: Response trigger 0=CheckStatGT(LastTalkedToBy,14,CHR)
File: PIRMUR04.DLG  Name: Response trigger 1  Attribute: Response trigger 1=CheckStatLT(LastTalkedToBy,15,CHR)
File: POSTUL1.DLG  Name: State trigger 0  Attribute: State trigger 0=CheckStatLT(LastTalkedToBy,13,42)
RandomNum(2,1)

File: POSTUL5.DLG  Name: State trigger 0  Attribute: State trigger 0=CheckStatLT(LastTalkedToBy,15,42)
RandomNum(2,1)

File: POSTUL5.DLG  Name: State trigger 1  Attribute: State trigger 1=CheckStatGT(LastTalkedToBy,14,42)
RandomNum(2,1)

File: PPDESH.DLG  Name: Response trigger 12  Attribute: Response trigger 12=CheckStatGT(LastTalkedToBy,15,CHR)
File: PPDESH.DLG  Name: Response trigger 13  Attribute: Response trigger 13=CheckStatLT(LastTalkedToBy,16,CHR)
File: RAGEFA.DLG  Name: Response trigger 6  Attribute: Response trigger 6=CheckStatLT(LastTalkedToBy,7,WIS)

File: RAGEFA.DLG  Name: Response trigger 7  Attribute: Response trigger 7=CheckStatGT(LastTalkedToBy,6,WIS)

File: RAIKEN.DLG  Name: Response trigger 0  Attribute: Response trigger 0=CheckStatLT(LastTalkedToBy,10,STR)

File: RAIKEN.DLG  Name: Response trigger 2  Attribute: Response trigger 2=CheckStatGT(LastTalkedToBy,14,STR)

File: RERAK01.DLG  Name: Response trigger 0  Attribute: Response trigger 0=CheckStatLT(LastTalkedToBy,14,CHR)

File: RERAK01.DLG  Name: Response trigger 1  Attribute: Response trigger 1=CheckStatGT(LastTalkedToBy,13,CHR)

File: RIGEN01.DLG  Name: Response trigger 2  Attribute: Response trigger 2=CheckStatGT(LastTalkedToBy,14,CHR)

File: RIGEN01.DLG  Name: Response trigger 3  Attribute: Response trigger 3=CheckStatLT(LastTalkedToBy,15,CHR)

File: SAHBEH01.DLG  Name: Response trigger 0  Attribute: Response trigger 0=!IsValidForPartyDialog("Edwin")
!IsValidForPartyDialog("HaerDalis")
!IsValidForPartyDialog("Cernd")
!CheckStatGT(LastTalkedToBy,12,WIS)
File: SAHBEH01.DLG  Name: Response trigger 1  Attribute: Response trigger 1=!IsValidForPartyDialog("Edwin")
!IsValidForPartyDialog("HaerDalis")
!IsValidForPartyDialog("Cernd")
CheckStatGT(LastTalkedToBy,12,WIS)
File: SAHBEH01.DLG  Name: Response trigger 5  Attribute: Response trigger 5=!IsValidForPartyDialog("Jan")
!IsValidForPartyDialog("HaerDalis")
!CheckStatGT(LastTalkedToBy,12,WIS)
File: SAHBEH01.DLG  Name: Response trigger 6  Attribute: Response trigger 6=!IsValidForPartyDialog("Jan")
!IsValidForPartyDialog("HaerDalis")
CheckStatGT(LastTalkedToBy,12,WIS)
File: SARBAR01.DLG  Name: Response trigger 9  Attribute: Response trigger 9=CheckStatGT(LastTalkedToBy,13,CHR)

File: SARBAR01.DLG  Name: Response trigger 10  Attribute: Response trigger 10=CheckStatLT(LastTalkedToBy,14,CHR)

File: SARKIS01.DLG  Name: Response trigger 4  Attribute: Response trigger 4=CheckStatLT(LastTalkedToBy,15,CHR)

File: SARKIS01.DLG  Name: Response trigger 5  Attribute: Response trigger 5=CheckStatGT(LastTalkedToBy,14,CHR)

File: SARVIE01.DLG  Name: Response trigger 5  Attribute: Response trigger 5=CheckStatGT(Player1,17,INT)
Global("ViekangStory","GLOBAL",1)
File: STGUARD3.DLG  Name: State trigger 0  Attribute: State trigger 0=CheckStatGT(LastTalkedToBy,15,42)

File: STGUARD3.DLG  Name: State trigger 1  Attribute: State trigger 1=CheckStatLT(LastTalkedToBy,16,42)

File: SUELF13.DLG  Name: Response trigger 0  Attribute: Response trigger 0=CheckStatGT(LastTalkedToBy,14,WIS)
File: SUELF13.DLG  Name: Response trigger 1  Attribute: Response trigger 1=CheckStatGT(LastTalkedToBy,14,INT)
File: SUELF13.DLG  Name: Response trigger 2  Attribute: Response trigger 2=CheckStatGT(LastTalkedToBy,14,CHR)
File: SUELF13.DLG  Name: Response trigger 3  Attribute: Response trigger 3=CheckStatLT(LastTalkedToBy,15,CHR)
File: SUELF13.DLG  Name: Response trigger 4  Attribute: Response trigger 4=CheckStatGT(LastTalkedToBy,9,CHR)
File: SUELF13.DLG  Name: Response trigger 5  Attribute: Response trigger 5=CheckStatLT(LastTalkedToBy,10,CHR)
File: SUELF13.DLG  Name: Response trigger 6  Attribute: Response trigger 6=CheckStatGT(LastTalkedToBy,14,WIS)
File: SUELF13.DLG  Name: Response trigger 7  Attribute: Response trigger 7=CheckStatGT(LastTalkedToBy,14,INT)
File: SUELF13.DLG  Name: Response trigger 8  Attribute: Response trigger 8=CheckStatGT(LastTalkedToBy,14,CHR)
File: SUELF13.DLG  Name: Response trigger 9  Attribute: Response trigger 9=CheckStatLT(LastTalkedToBy,15,CHR)
File: TASSA.DLG  Name: State trigger 0  Attribute: State trigger 0=NumTimesTalkedTo(0)
CheckStatGT(Player1,15,42)
File: TASSA.DLG  Name: State trigger 1  Attribute: State trigger 1=NumTimesTalkedTo(0)
CheckStatLT(Player1,16,42)
File: TERRECE.DLG  Name: Response trigger 0  Attribute: Response trigger 0=CheckStatGT(LastTalkedToBy,12,CHR)

File: TERRECE.DLG  Name: Response trigger 1  Attribute: Response trigger 1=CheckStatLT(LastTalkedToBy,12,CHR)

File: TERRECE.DLG  Name: Response trigger 3  Attribute: Response trigger 3=PartyGoldGT(499)
CheckStatLT(LastTalkedToBy,14,CHR)

File: TERRECE.DLG  Name: Response trigger 4  Attribute: Response trigger 4=PartyGoldGT(499)
CheckStatGT(LastTalkedToBy,13,CHR)

File: TERRECE.DLG  Name: Response trigger 7  Attribute: Response trigger 7=PartyGoldGT(499)
CheckStatLT(LastTalkedToBy,14,CHR)

File: TERRECE.DLG  Name: Response trigger 8  Attribute: Response trigger 8=PartyGoldGT(499)
CheckStatGT(LastTalkedToBy,13,CHR)

File: TEVEN.DLG  Name: Response trigger 0  Attribute: Response trigger 0=CheckStatLT(LastTalkedToBy,10,STR)

File: TEVEN.DLG  Name: Response trigger 2  Attribute: Response trigger 2=CheckStatGT(LastTalkedToBy,14,STR)

File: THIEF6.DLG  Name: Response trigger 0  Attribute: Response trigger 0=CheckStatGT(LastTalkedToBy,15,36)

File: THIEF6.DLG  Name: Response trigger 1  Attribute: Response trigger 1=CheckStatLT(LastTalkedToBy,16,36)

File: TOLGER.DLG  Name: Response trigger 25  Attribute: Response trigger 25=!IsValidForPartyDialog("Keldorn")
!IsValidForPartyDialog("Mazzy")
OR(2)
!IsValidForPartyDialog("Aerie")
!CheckStatLT(Player1,13,CHR)
File: TOLGER.DLG  Name: Response trigger 28  Attribute: Response trigger 28=!IsValidForPartyDialog("Keldorn")
!IsValidForPartyDialog("Mazzy")
IsValidForPartyDialog("Aerie")
CheckStatLT(Player1,13,CHR)
File: TOWNCR.DLG  Name: State trigger 1  Attribute: State trigger 1=CheckStatLT(LastTalkedToBy(),6,48)

File: TREVIL01.DLG  Name: Response trigger 6  Attribute: Response trigger 6=CheckStatLT(LastTalkedToBy,14,CHR)

File: TREVIL01.DLG  Name: Response trigger 7  Attribute: Response trigger 7=CheckStatGT(LastTalkedToBy,13,CHR)

File: TRFTOW01.DLG  Name: State trigger 3  Attribute: State trigger 3=!Dead("cefald01")
OR(2)
!InParty("Cernd")
!See("Cernd")
CheckStatLT(LastTalkedToBy,13,CHR)
File: TRFTOW01.DLG  Name: State trigger 4  Attribute: State trigger 4=!Dead("cefald01")
OR(2)
!InParty("Cernd")
!See("Cernd")
CheckStatGT(LastTalkedToBy,12,CHR)
File: TRFTOW02.DLG  Name: State trigger 3  Attribute: State trigger 3=!Dead("cefald01")
OR(2)
!InParty("Cernd")
!See("Cernd")
CheckStatLT(LastTalkedToBy,13,CHR)
File: TRFTOW02.DLG  Name: State trigger 4  Attribute: State trigger 4=!Dead("cefald01")
OR(2)
!InParty("Cernd")
!See("Cernd")
CheckStatGT(LastTalkedToBy,12,CHR)
File: TRFTOW04.DLG  Name: State trigger 3  Attribute: State trigger 3=!Dead("cefald01")
OR(2)
!InParty("Cernd")
!See("Cernd")
CheckStatLT(LastTalkedToBy,13,CHR)
File: TRFTOW04.DLG  Name: State trigger 4  Attribute: State trigger 4=!Dead("cefald01")
OR(2)
!InParty("Cernd")
!See("Cernd")
CheckStatGT(LastTalkedToBy,12,CHR)
File: TRFTOW05.DLG  Name: State trigger 3  Attribute: State trigger 3=!Dead("cefald01")
OR(2)
!InParty("Cernd")
!See("Cernd")
CheckStatLT(LastTalkedToBy,13,CHR)
File: TRFTOW05.DLG  Name: State trigger 4  Attribute: State trigger 4=!Dead("cefald01")
OR(2)
!InParty("Cernd")
!See("Cernd")
CheckStatGT(LastTalkedToBy,12,CHR)
File: TRMER01.DLG  Name: State trigger 0  Attribute: State trigger 0=!Dead("cefald01")
Global("geniesgone","GLOBAL",0)
CheckStatGT(LastTalkedToBy,12,CHR)
File: TRMER01.DLG  Name: State trigger 1  Attribute: State trigger 1=!Dead("cefald01")
Global("geniesgone","GLOBAL",0)
CheckStatLT(LastTalkedToBy,13,CHR)
File: TRMER01.DLG  Name: State trigger 2  Attribute: State trigger 2=!Dead("cefald01")
Global("geniesgone","GLOBAL",1)
CheckStatGT(LastTalkedToBy,12,CHR)
File: TRMER01.DLG  Name: State trigger 3  Attribute: State trigger 3=!Dead("cefald01")
Global("geniesgone","GLOBAL",1)
CheckStatLT(LastTalkedToBy,13,CHR)
File: TRMER02.DLG  Name: State trigger 0  Attribute: State trigger 0=!Dead("cefald01")
CheckStatGT(LastTalkedToBy,12,CHR)
File: TRMER02.DLG  Name: State trigger 1  Attribute: State trigger 1=!Dead("cefald01")
CheckStatLT(LastTalkedToBy,13,CHR)
File: TRMER03.DLG  Name: State trigger 1  Attribute: State trigger 1=!Dead("Faldorn")
Global("geniesgone","GLOBAL",1)
CheckStatLT(LastTalkedToBy,16,CHR)
File: TRMER03.DLG  Name: State trigger 2  Attribute: State trigger 2=!Dead("Faldorn")
Global("geniesgone","GLOBAL",1)
CheckStatGT(LastTalkedToBy,15,CHR)
File: TRMER04.DLG  Name: State trigger 1  Attribute: State trigger 1=!Dead("cefald01")
Global("geniesgone","GLOBAL",1)
CheckStatLT(LastTalkedToBy,10,CHR)
File: TRMER04.DLG  Name: State trigger 2  Attribute: State trigger 2=!Dead("cefald01")
Global("geniesgone","GLOBAL",1)
CheckStatGT(LastTalkedToBy,9,CHR)
File: TRMTOW02.DLG  Name: State trigger 3  Attribute: State trigger 3=!Dead("cefald01")
OR(2)
!InParty("Cernd")
!See("Cernd")
CheckStatLT(LastTalkedToBy,13,CHR)
File: TRMTOW02.DLG  Name: State trigger 4  Attribute: State trigger 4=!Dead("cefald01")
OR(2)
!InParty("Cernd")
!See("Cernd")
CheckStatGT(LastTalkedToBy,12,CHR)
File: TRMTOW03.DLG  Name: State trigger 3  Attribute: State trigger 3=!Dead("cefald01")
OR(2)
!InParty("Cernd")
!See("Cernd")
CheckStatLT(LastTalkedToBy,13,CHR)
File: TRMTOW03.DLG  Name: State trigger 4  Attribute: State trigger 4=!Dead("cefald01")
OR(2)
!InParty("Cernd")
!See("Cernd")
CheckStatGT(LastTalkedToBy,12,CHR)
File: TRMTOW04.DLG  Name: State trigger 3  Attribute: State trigger 3=!Dead("cefald01")
OR(2)
!InParty("Cernd")
!See("Cernd")
CheckStatLT(LastTalkedToBy,13,CHR)
File: TRMTOW04.DLG  Name: State trigger 4  Attribute: State trigger 4=!Dead("cefald01")
OR(2)
!InParty("Cernd")
!See("Cernd")
CheckStatGT(LastTalkedToBy,12,CHR)
File: TRNOBF02.DLG  Name: State trigger 2  Attribute: State trigger 2=Dead("cefald01")
Global("geniesgone","GLOBAL",0)
CheckStatGT(LastTalkedToBy,13,CHR)
File: TRNOBF02.DLG  Name: State trigger 3  Attribute: State trigger 3=Dead("cefald01")
Global("geniesgone","GLOBAL",1)
CheckStatGT(LastTalkedToBy,13,CHR)
Global("feudplot","GLOBAL",0)
File: TRNOBF02.DLG  Name: State trigger 4  Attribute: State trigger 4=Global("feudplot","GLOBAL",1)
CheckStatGT(LastTalkedToBy,13,CHR)
File: TRNOBF02.DLG  Name: State trigger 5  Attribute: State trigger 5=Global("feudplot","GLOBAL",3)
CheckStatGT(LastTalkedToBy,13,CHR)
File: TRNOBF02.DLG  Name: State trigger 6  Attribute: State trigger 6=Global("feudplot","GLOBAL",2)
!Global("loganmantle","GLOBAL",2)
CheckStatGT(LastTalkedToBy,13,CHR)
File: TRNOBF02.DLG  Name: State trigger 7  Attribute: State trigger 7=Dead("cefald01")
CheckStatLT(LastTalkedToBy,14,CHR)
File: TRNOBM02.DLG  Name: State trigger 2  Attribute: State trigger 2=Dead("cefald01")
Global("geniesgone","GLOBAL",0)
CheckStatGT(LastTalkedToBy,13,CHR)
File: TRNOBM02.DLG  Name: State trigger 3  Attribute: State trigger 3=Dead("cefald01")
Global("geniesgone","GLOBAL",1)
CheckStatGT(LastTalkedToBy,13,CHR)
Global("feudplot","GLOBAL",0)
File: TRNOBM02.DLG  Name: State trigger 4  Attribute: State trigger 4=Global("feudplot","GLOBAL",1)
CheckStatGT(LastTalkedToBy,13,CHR)
File: TRNOBM02.DLG  Name: State trigger 5  Attribute: State trigger 5=Global("feudplot","GLOBAL",3)
CheckStatGT(LastTalkedToBy,13,CHR)
File: TRNOBM02.DLG  Name: State trigger 6  Attribute: State trigger 6=Global("feudplot","GLOBAL",2)
!Global("loganmantle","GLOBAL",2)
CheckStatGT(LastTalkedToBy,13,CHR)
File: TRNOBM02.DLG  Name: State trigger 7  Attribute: State trigger 7=Dead("cefald01")
CheckStatLT(LastTalkedToBy,14,CHR)
File: TRPLE01.DLG  Name: Response trigger 1  Attribute: Response trigger 1=CheckStatGT(LastTalkedToBy,14,WIS)
CheckStatLT(LastTalkedToBy,17,WIS)
File: TRPLE01.DLG  Name: Response trigger 2  Attribute: Response trigger 2=CheckStatGT(LastTalkedToBy,16,WIS)
File: TRPLE01.DLG  Name: Response trigger 4  Attribute: Response trigger 4=CheckStatGT(LastTalkedToBy,14,WIS)
File: TRPLE01.DLG  Name: Response trigger 6  Attribute: Response trigger 6=CheckStatGT(LastTalkedToBy,14,WIS)
CheckStatLT(LastTalkedToBy,17,WIS)
File: TRPLE01.DLG  Name: Response trigger 7  Attribute: Response trigger 7=CheckStatGT(LastTalkedToBy,16,WIS)
File: TRPLE01.DLG  Name: Response trigger 9  Attribute: Response trigger 9=OR(2)
Class(LastTalkedToBy,FIGHTER)
CheckStatGT(LastTalkedToBy,15,INT)
File: TRTAVP02.DLG  Name: State trigger 0  Attribute: State trigger 0=!Dead("cefald01")
CheckStatLT(LastTalkedToBy,14,CHR)
File: TRTAVP02.DLG  Name: State trigger 1  Attribute: State trigger 1=!Dead("cefald01")
CheckStatGT(LastTalkedToBy,13,CHR)
File: TRTAVP02.DLG  Name: State trigger 3  Attribute: State trigger 3=GlobalGT("feudplot","GLOBAL",0)
Gender(LastTalkedToBy,MALE)
CheckStatGT(LastTalkedToBy,15,CHR)
File: TRTAVP02.DLG  Name: State trigger 4  Attribute: State trigger 4=GlobalGT("feudplot","GLOBAL",0)
Gender(LastTalkedToBy,MALE)
CheckStatLT(LastTalkedToBy,16,CHR)
CheckStatGT(LastTalkedToBy,8,CHR)
File: TRTAVP02.DLG  Name: State trigger 6  Attribute: State trigger 6=GlobalGT("feudplot","GLOBAL",0)
Gender(LastTalkedToBy,MALE)
CheckStatLT(LastTalkedToBy,9,CHR)
File: UDDOOR02.DLG  Name: Response trigger 13  Attribute: Response trigger 13=CheckStatGT(LastTalkedToBy(),16,CHR)
File: UDDOOR02.DLG  Name: Response trigger 14  Attribute: Response trigger 14=CheckStatLT(LastTalkedToBy(),17,CHR)
File: UDDOOR02.DLG  Name: Response trigger 15  Attribute: Response trigger 15=CheckStatGT(LastTalkedToBy(),16,INT)
File: UDDOOR02.DLG  Name: Response trigger 17  Attribute: Response trigger 17=PartyGoldGT(999)
CheckStatGT(LastTalkedToBy(),16,CHR)
File: UDDOOR02.DLG  Name: Response trigger 18  Attribute: Response trigger 18=PartyGoldGT(999)
CheckStatLT(LastTalkedToBy(),17,CHR)
File: UDDOOR02.DLG  Name: Response trigger 20  Attribute: Response trigger 20=CheckStatGT(LastTalkedToBy(),16,INT)
File: UDDROW27.DLG  Name: State trigger 0  Attribute: State trigger 0=CheckStatGT(LastTalkedToBy,8,CHR)
RandomNum(4,1)
File: UDDROW27.DLG  Name: State trigger 1  Attribute: State trigger 1=CheckStatGT(LastTalkedToBy,8,CHR)
RandomNum(4,2)
File: UDDROW27.DLG  Name: State trigger 2  Attribute: State trigger 2=CheckStatGT(LastTalkedToBy,8,CHR)
RandomNum(4,3)
File: UDDROW27.DLG  Name: State trigger 3  Attribute: State trigger 3=CheckStatGT(LastTalkedToBy,8,CHR)
RandomNum(4,4)
File: UDDROW27.DLG  Name: State trigger 4  Attribute: State trigger 4=CheckStatLT(LastTalkedToBy,9,CHR)
RandomNum(2,1)
File: UDDROW27.DLG  Name: State trigger 5  Attribute: State trigger 5=CheckStatLT(LastTalkedToBy,9,CHR)
RandomNum(2,2)
File: UDDROW32.DLG  Name: State trigger 0  Attribute: State trigger 0=CheckStatGT(LastTalkedToBy,8,CHR)
RandomNum(4,1)
File: UDDROW32.DLG  Name: State trigger 1  Attribute: State trigger 1=CheckStatGT(LastTalkedToBy,8,CHR)
RandomNum(4,2)
File: UDDROW32.DLG  Name: State trigger 2  Attribute: State trigger 2=CheckStatGT(LastTalkedToBy,8,CHR)
RandomNum(4,3)
File: UDDROW32.DLG  Name: State trigger 3  Attribute: State trigger 3=CheckStatGT(LastTalkedToBy,8,CHR)
RandomNum(4,4)
File: UDDROW32.DLG  Name: State trigger 4  Attribute: State trigger 4=CheckStatLT(LastTalkedToBy,9,CHR)
RandomNum(2,1)
File: UDDROW32.DLG  Name: State trigger 5  Attribute: State trigger 5=CheckStatLT(LastTalkedToBy,9,CHR)
RandomNum(2,2)
File: UDPHAE01.DLG  Name: Response trigger 18  Attribute: Response trigger 18=CheckStatLT(Player1,13,CHR)
CheckStatGT(Player1,16,INT)
File: UDPHAE01.DLG  Name: Response trigger 19  Attribute: Response trigger 19=CheckStatGT(Player1,12,CHR)
CheckStatGT(Player1,16,INT)
File: UDPHAE01.DLG  Name: Response trigger 20  Attribute: Response trigger 20=CheckStatLT(Player1,15,CHR)
CheckStatGT(Player1,14,INT)
File: UDPHAE01.DLG  Name: Response trigger 21  Attribute: Response trigger 21=CheckStatGT(Player1,14,CHR)
CheckStatGT(Player1,14,INT)
File: UDPHAE01.DLG  Name: Response trigger 22  Attribute: Response trigger 22=CheckStatLT(Player1,17,CHR)
File: UDPHAE01.DLG  Name: Response trigger 23  Attribute: Response trigger 23=CheckStatGT(Player1,16,CHR)
File: UDPHAE01.DLG  Name: Response trigger 27  Attribute: Response trigger 27=CheckStatGT(Player1,12,CHR)
File: UDPHAE01.DLG  Name: Response trigger 28  Attribute: Response trigger 28=CheckStatLT(Player1,13,CHR)
File: UDPHAE01.DLG  Name: Response trigger 29  Attribute: Response trigger 29=CheckStatGT(Player1,9,CHR)
File: UDPHAE01.DLG  Name: Response trigger 30  Attribute: Response trigger 30=CheckStatLT(Player1,10,CHR)
File: UDPHAE01.DLG  Name: Response trigger 31  Attribute: Response trigger 31=CheckStatGT(Player1,15,CHR)
File: UDPHAE01.DLG  Name: Response trigger 32  Attribute: Response trigger 32=CheckStatLT(Player1,16,CHR)
File: UDSOLA01.DLG  Name: Response trigger 3  Attribute: Response trigger 3=CheckStatLT(Player1,10,CHR)
File: UDSOLA01.DLG  Name: Response trigger 4  Attribute: Response trigger 4=CheckStatGT(Player1,9,CHR)
File: UDSOLA01.DLG  Name: Response trigger 5  Attribute: Response trigger 5=CheckStatLT(Player1,10,INT)
File: UDSOLA01.DLG  Name: Response trigger 14  Attribute: Response trigger 14=CheckStatGT(Player1,14,INT)
File: UDSOLA01.DLG  Name: Response trigger 15  Attribute: Response trigger 15=CheckStatGT(Player1,8,INT)
CheckStatLT(Player1,15,INT)
File: UDSOLA01.DLG  Name: Response trigger 16  Attribute: Response trigger 16=CheckStatLT(Player1,9,INT)
File: UDSOLA01.DLG  Name: Response trigger 29  Attribute: Response trigger 29=CheckStatGT(Player1,11,CHR)
File: UDSOLA01.DLG  Name: Response trigger 30  Attribute: Response trigger 30=CheckStatLT(Player1,12,CHR)
File: UDSVIR08.DLG  Name: Response trigger 10  Attribute: Response trigger 10=CheckStatGT(LastTalkedToBy,15,CHR)
File: UDSVIR08.DLG  Name: Response trigger 11  Attribute: Response trigger 11=CheckStatLT(LastTalkedToBy,16,CHR)
File: UHMAY01.DLG  Name: Response trigger 35  Attribute: Response trigger 35=Global("MayorPay","GLOBAL",0)
CheckStatGT(LastTalkedToBy,7,CHR)
!Class(Player1,RANGER)
!Alignment(Player1,MASK_GOOD)
Global("MayorPay","GLOBAL",0)
File: UHMAY01.DLG  Name: Response trigger 36  Attribute: Response trigger 36=Global("MayorPay","GLOBAL",0)
CheckStatLT(LastTalkedToBy,8,CHR)
!Class(Player1,RANGER)
!Alignment(Player1,MASK_GOOD)
File: VAELAS.DLG  Name: State trigger 0  Attribute: State trigger 0=CheckStatLT(LastTalkedToBy([PC]),14,CHR)
File: VAELAS.DLG  Name: State trigger 1  Attribute: State trigger 1=CheckStatGT(LastTalkedToBy([PC]),13,CHR)
File: VAELASA.DLG  Name: State trigger 2  Attribute: State trigger 2=CheckStatLT(LastTalkedToBy(Myself),14,CHR)
!Dead("Ulene")
!Dead("Cania")
!Dead("Elyme")
File: VAELASA.DLG  Name: State trigger 3  Attribute: State trigger 3=CheckStatGT(LastTalkedToBy(Myself),13,CHR)
!Dead("Ulene")
!Dead("Cania")
!Dead("Elyme")
File: VALYG25J.DLG  Name: Response trigger 0  Attribute: Response trigger 0=CheckStatGT(Player1,16,WIS)
File: VICON25J.DLG  Name: Response trigger 0  Attribute: Response trigger 0=CheckStatGT(Player1,16,WIS)
File: WISH.DLG  Name: Response trigger 0  Attribute: Response trigger 0=CheckStatGT(LastTalkedToBy,9,WIS)
Global("wishRich","GLOBAL",0)
File: WISH.DLG  Name: Response trigger 1  Attribute: Response trigger 1=CheckStatGT(LastTalkedToBy,10,WIS)
Global("wishArmor","GLOBAL",0)
File: WISH.DLG  Name: Response trigger 2  Attribute: Response trigger 2=CheckStatGT(LastTalkedToBy,3,WIS)
Global("wishXP","GLOBAL",0)
File: WISH.DLG  Name: Response trigger 3  Attribute: Response trigger 3=CheckStatGT(LastTalkedToBy,11,WIS)
Global("wishGlasses","GLOBAL",0)
File: WISH.DLG  Name: Response trigger 4  Attribute: Response trigger 4=CheckStatGT(LastTalkedToBy,9,WIS)
!Dead("dennis")
!Global("DennisHasGong","GLOBAL",1)
Global("wishQuest","GLOBAL",0)
File: WISH.DLG  Name: Response trigger 5  Attribute: Response trigger 5=CheckStatGT(LastTalkedToBy,13,WIS)
Global("wishTime","GLOBAL",0)
File: WISH.DLG  Name: Response trigger 6  Attribute: Response trigger 6=CheckStatGT(LastTalkedToBy,5,WIS)
Global("wishShape","GLOBAL",0)
File: WISH.DLG  Name: Response trigger 7  Attribute: Response trigger 7=CheckStatGT(LastTalkedToBy,9,WIS)
Global("wishContigency","GLOBAL",0)
File: WISH.DLG  Name: Response trigger 8  Attribute: Response trigger 8=CheckStatGT(LastTalkedToBy,11,WIS)
Global("wishWail","GLOBAL",0)
File: WISH.DLG  Name: Response trigger 9  Attribute: Response trigger 9=CheckStatGT(LastTalkedToBy,9,WIS)
File: WISH.DLG  Name: Response trigger 10  Attribute: Response trigger 10=CheckStatLT(LastTalkedToBy,10,WIS)
File: WISH.DLG  Name: Response trigger 11  Attribute: Response trigger 11=CheckStatGT(LastTalkedToBy,15,WIS)
File: WISH.DLG  Name: Response trigger 12  Attribute: Response trigger 12=CheckStatLT(LastTalkedToBy,16,WIS)
File: WISH.DLG  Name: Response trigger 13  Attribute: Response trigger 13=CheckStatGT(LastTalkedToBy,11,WIS)
File: WISH.DLG  Name: Response trigger 14  Attribute: Response trigger 14=CheckStatLT(LastTalkedToBy,12,WIS)
File: WISH.DLG  Name: Response trigger 15  Attribute: Response trigger 15=CheckStatGT(LastTalkedToBy,9,WIS)
File: WISH.DLG  Name: Response trigger 16  Attribute: Response trigger 16=CheckStatLT(LastTalkedToBy,10,WIS)
File: WISH2.DLG  Name: Response trigger 1  Attribute: Response trigger 1=CheckStatGT(LastTalkedToBy,17,WIS)
File: WISH2.DLG  Name: Response trigger 2  Attribute: Response trigger 2=CheckStatGT(LastTalkedToBy,14,WIS)
CheckStatLT(LastTalkedToBy,18,WIS)
File: WISH2.DLG  Name: Response trigger 3  Attribute: Response trigger 3=CheckStatGT(LastTalkedToBy,9,WIS)
CheckStatLT(LastTalkedToBy,15,WIS)
File: WISH2.DLG  Name: Response trigger 4  Attribute: Response trigger 4=CheckStatLT(LastTalkedToBy,10,WIS)
File: WISH25.DLG  Name: Response trigger 2  Attribute: Response trigger 2=CheckStatGT(LastTalkedToBy,17,WIS)
File: WISH25.DLG  Name: Response trigger 3  Attribute: Response trigger 3=CheckStatGT(LastTalkedToBy,14,WIS)
CheckStatLT(LastTalkedToBy,18,WIS)
File: WISH25.DLG  Name: Response trigger 4  Attribute: Response trigger 4=CheckStatGT(LastTalkedToBy,9,WIS)
CheckStatLT(LastTalkedToBy,15,WIS)
File: WISH25.DLG  Name: Response trigger 5  Attribute: Response trigger 5=CheckStatLT(LastTalkedToBy,10,WIS)
File: WSMITH01.DLG  Name: Response trigger 0  Attribute: Response trigger 0=CheckStatGT(LastTalkedToBy,12,CHR)
File: WSMITH01.DLG  Name: Response trigger 1  Attribute: Response trigger 1=CheckStatLT(LastTalkedToBy,13,CHR)
